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A first approach in applying Artificial Potential Fields in Car Games
Blekinge Institute of Technology, School of Computing.
2011 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way.

Place, publisher, year, edition, pages
2011. , 45 p.
Keyword [en]
Powaah, AI, A.I, Bot, Car, Game, Car Game, Artificial Potential Field, Potential Field, Multi-agent systems
National Category
Computer Science Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-2480Local ID: oai:bth.se:arkivex19B207BED9A1DF72C12578AD0077BAE2OAI: oai:DiVA.org:bth-2480DiVA: diva2:829758
Uppsok
Technology
Supervisors
Note
Mobiltelefon: 0707422666Available from: 2015-04-22 Created: 2011-06-12 Last updated: 2015-06-30Bibliographically approved

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fulltext(448 kB)28 downloads
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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf