This work is an evaluation of Linear Quasi-Anticipation in real time domains. The evaluation is performed with experiments in two types of problem domains: pathfinding and Robocup soccer simulation. The experiments gave us valuable insights and made it possible for us to identify key issues concerning linear anticipation in dynamic and real-time domains. These key issues are presented in the report and should be a worthwhile read for anyone interested in hybrid agents, anticipatory systems, and searching in linear time.
Detta arbete är en utvärdering av linjär kvasi anticipering i realtidsdomäner.