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Adaptive Goal Oriented Action Planning for RTS Games
Blekinge Institute of Technology, School of Computing.
Blekinge Institute of Technology, School of Computing.
2010 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three di erent maps with di erent sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. The system consists of a task handler agent that manages all the active and halted tasks. A task is either low-level; used for ordering units, or high-level that can form advanced strategies. The General forms plans that are most advantageous at the moment. For creating e ective units against the opponent a priority system is used; where the unit priorities are calculated dynamically.

Place, publisher, year, edition, pages
2010. , p. 31
Keywords [en]
Adaptive, AI, RTS
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-4362Local ID: oai:bth.se:arkivex010DAA47759EFA0EC1257761004A035DOAI: oai:DiVA.org:bth-4362DiVA, id: diva2:831699
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2010-07-15 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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