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Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
Blekinge Institute of Technology, School of Computing.
2011 (English)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Prestandajämförelse mellan Marching Cubes och HistoPyramids i DirectX Compute Shaders (Swedish)
Abstract [en]

Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet resonance tomography (MRT) are two major applications of this sorts of algorithms. Since volumetric data has no limitation regarding the shape of the object that ordinary mesh algorithms has we can fully reconstruct anything using the Marching cubes algorithm. New tech- niques allow us to implement this algorithm by new and exible means. Here we will use the latest of DirectX technology to run marching cubes in realtime using compute shaders.

Place, publisher, year, edition, pages
2011. , p. 15
Keywords [en]
marching cubes, directx, compute shader, animation, terrain
National Category
Computer Sciences Human Computer Interaction Software Engineering
Identifiers
URN: urn:nbn:se:bth-4493Local ID: oai:bth.se:arkivex86EABECDF5C10879C12578FC00628886OAI: oai:DiVA.org:bth-4493DiVA, id: diva2:831836
Uppsok
Technology
Supervisors
Note
kristoffer.swe@gmail.comAvailable from: 2015-04-22 Created: 2011-08-30 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
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