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Symbolism in Games
Blekinge Institute of Technology, School of Planning and Media Design.
Blekinge Institute of Technology, School of Planning and Media Design.
2013 (English)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Symbolik i Spel (Swedish)
Abstract [en]

This research project is about symbolism and semiotics (the science of signs) in digital-games. There’s firstly introductory information about what symbolism and semiotics are and the different aspects of them that is needed to fully understand the subject. These are things such as the two parts of a sign, signifier and signifier as well as the three modes of signs, symbolic, iconic and indexical. Then there’s information about how this is all put together in a digital game, that a game isn’t playable without some form of signs and that besides making the game playable it is used to enhance the characters, story and experience for the player. How this is used in a more practical way is mentioned further to the end with the different approaches of working with symbolism in games. There’s either being subtle or making symbolism the main focus of the game. Through all this there’s also the importance of considering your audience and if they will understand your signs that is talked about.

Place, publisher, year, edition, pages
2013. , p. 31
Keywords [en]
symbolism, semiotics, digital-games, signs
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-4815Local ID: oai:bth.se:arkivex89AF6E2C084939FDC1257B8800672CFAOAI: oai:DiVA.org:bth-4815DiVA, id: diva2:832163
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2013-06-12 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
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Output format
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