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Game software processes: with Focus on the Rapid Game Process (RGP)
Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
2006 (English)Independent thesis Advanced level (degree of Master (One Year))Student thesis
Abstract [en]

The computer game industry has grown in a rapid rate over the past two decades becoming a billion dollar industry, even rivaling the movie industry. The greed for money caused the industry to grow large but the maturity did not grow in proportion. Compared to software engineering, game development is still a seed waiting to blossom. In this paper a development process (RGP) for games development using various software engineering paradigms is proposed. Furthermore a comparison between RGP and other game development processes will to some extent show the strengths and weaknesses of this process. The conclusions drawn are based on already validated software processes since the game process inherits a subset of these.

Place, publisher, year, edition, pages
2006. , 45 p.
Keyword [en]
software engineering, game process, game development
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:bth-4903Local ID: oai:bth.se:arkivex2D66344CBDF0E80EC12571DF006C3D3COAI: oai:DiVA.org:bth-4903DiVA: diva2:832254
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2006-09-04 Last updated: 2015-06-30Bibliographically approved

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fulltext(556 kB)52 downloads
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a3e8710edb96b1901efd8a4f1e1dadd4d95898b73f0f14beb99f6037d8d4b7a07697acca4d5282b061bb112d5af74ca7b79c5142dc58fcaadfab47728d674fc2
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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • asciidoc
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