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Level design in open worlds: Should you think like an architect?
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2014 (English)Independent thesis Basic level (degree of Bachelor)Student thesisAlternative title
Bandesign i en öppen värld : Ska du tänka som en arkitekt? (Swedish)
Abstract [en]

Abstract The focus of this thesis is to study a way to create deeper open world experiences. As our technology evolves and our computers, phones and consoles get more powerful, we now have the ability to create huge open worlds in digital games. The purpose is to gain insight how to make this open world interesting for the player to “play” in this world. For this study I want to study a game that uses an open world level design where the players can roam freely around without constraints stopping them. I to create part of this world and get the players to understand where they are without a map, and give them one experience that makes them want to come back. Keywords: Open world, Digital Games, Level Design, Experience, Game Development Abstrakt Mitt fokus med detta kandidatarbete är att studera hur man kan skapa en djupare öppen värld upplevelse. Idag när våra datorer, telefoner och konsoler blir allt starkare så har vi nu möjligheten att skapa stora öppna världar i digitala spel. Syftet med detta är att få en insikt hur mar man göra en öppen värld intressant för att spelaren ska kunna ”spela” i denna värld. För denna studie vill jag använda ett spel som har en öppen värld bandesign där spelaren kan åka vart de vill utan något som stoppar dem. Sedan i denna värld skapa en del där spelaren ska hitta utan karta, och ge dem en upplevelse som gör att de vill komma tillbaka. Nyckelord: Öppen värld, Digitala Spel, Bandesign, Upplevelse, Spelutveckling

Abstract [sv]

Ett papper hur man kan använda sig av design principer från nöjesparks design och hur man kan använda dessa i öppen värld bandesign.

Place, publisher, year, edition, pages
2014. , 39 p.
Keyword [en]
Open world, level design, game development
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-4947Local ID: oai:bth.se:arkivex191A4D27E0F2E976C1257CF6004C2FE4OAI: oai:DiVA.org:bth-4947DiVA: diva2:832300
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2014-06-13 Last updated: 2016-11-15Bibliographically approved

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fulltext(22109 kB)796 downloads
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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  • de-DE
  • en-GB
  • en-US
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  • Other locale
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Output format
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