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Multi-Agent Diplomacy: Tactical Planning using Cooperative Distributed Problem Solving
Blekinge Institute of Technology, School of Engineering, Department of Interaction and System Design.
2004 (English)Independent thesis Advanced level (degree of Master (One Year))Student thesis
Abstract [en]

While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a multi-agent approach to a multi-player game, and use distributed problem solving to create viable plans in an environment of huge search spaces and multiple adversaries. An automated player (bot) for the game Diplomacy was created using distributed methodologies, and tested against other existing bots. The tests show that the bot developed can outperform opposition in score while being competetive in speed.

Place, publisher, year, edition, pages
2004. , 33 p.
Keyword [en]
Diplomacy, AI, Games, Agent, Multi-Player
National Category
Computer Science
Identifiers
URN: urn:nbn:se:bth-5118Local ID: oai:bth.se:arkivex11F20FF7D0E7858DC1256F790058B34FOAI: oai:DiVA.org:bth-5118DiVA: diva2:832482
Uppsok
Technology
Supervisors
Available from: 2015-04-22 Created: 2004-12-29 Last updated: 2015-06-30Bibliographically approved

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fulltext(2447 kB)24 downloads
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1f5018e4c7e22ad5f4ea63eff3356d89eb780b323a7dde814cfcdc4d6ce78e824146d67e51eb198fffe402c48c12618120ede3333d9e7996b0aba24016195d4d
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf