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Integrating Audio in the Isometric Game
Blekinge Institute of Technology, School of Planning and Media Design.
2013 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

This study is about audio design for the isometric perspective computer game. Many games have an isometric perspective also known as a top-down perspective. Audio plays a large part in modern computers games. In this thesis I have questioned how audio is used in isometric games and if it is possible to implement positional audio in isometric games, which is mostly used with true perspective games. Through an analysis of how three dimensional audio is used and how audio is designed in true perspective video games, I have attempted to find out how audio can be implemented and designed for video games with an isometric perspective. A discussion in audio design has been formulated based on a game called Magicka Wizard Wars, where I have analyzed and theoretically written how audio implementation would be designed for that specific type of game and what potential problems could occur.

Place, publisher, year, edition, pages
2013. , 29 p.
Keyword [en]
Isometric, Attenuation, Perspective, Three dimensional
National Category
Human Computer Interaction Media and Communications
Identifiers
URN: urn:nbn:se:bth-5260Local ID: oai:bth.se:arkivex3A9174074754D283C1257B95005AE7E1OAI: oai:DiVA.org:bth-5260DiVA: diva2:832631
Uppsok
Social and Behavioural Science, Law
Supervisors
Available from: 2015-04-22 Created: 2013-06-25 Last updated: 2015-06-30Bibliographically approved

Open Access in DiVA

fulltext(524 kB)88 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf