Creating content for games costs a lot of time and money. This thesis will use the Lindenmayer system for procedural content creation inside the game to answer the question, how can L-systems be exploited for gameplay mechanic purposes? The application implemented in Unity 3D is a form of tree L-system with player controlled recursion, independent branches and poisonous branches. The recursion can allow the player to grow strategically, independent branches can be used as seed and grow on its own if they break o , poisonous branches to force players to think when navigating.