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Performing materialities: Exploring mixed media reality and Moby-Dick
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2014 (English)In: Convergence. The International Journal of Research into New Media Technologies, ISSN 1354-8565, E-ISSN 1748-7382, Vol. 20, no 1, 55-68 p.Article in journal (Refereed) Published
Abstract [en]

In my research, I explore mixed reality applications developed to engage and sustain collaborative and participatory digital narratives. In particular, I provide a theoretical context for a collaborative research project, The (re-)Mapping Moby Project, to illustrate how augmented reality tools and social media applications are used to sustain a critical/creative reading of Herman Melville's 1851 work Moby-Dick through participatory, performative, and locative digital practices. I address how both 'texts' and 'bodies' assume ontological properties through interfaces and responses that foreground affect, and I demonstrate methods to map locative and narrative shifts as they move from print to digital forms.

Place, publisher, year, edition, pages
SAGE , 2014. Vol. 20, no 1, 55-68 p.
Keyword [en]
Affect, augmented reality, collaborative practice, embodiment, locative media, mixed reality, ontology, performance, social media
National Category
Human Aspects of ICT
URN: urn:nbn:se:bth-6451DOI: 10.1177/1354856513514337ISI: 000337679000007Local ID: diva2:833959
Available from: 2015-01-02 Created: 2014-04-14 Last updated: 2015-06-30Bibliographically approved

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