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EyePlay: Applications for Gaze in Games
Blekinge Institute of Technology, Faculty of Computing, Department of Creative Technologies.ORCID iD: 0000-0003-3639-9327
2014 (English)Conference paper, Oral presentation only (Refereed) PublishedAlternative title
EyePlay : Applikationer för Ögonstyrning i Spel (Swedish)
Abstract [en]

What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.

Place, publisher, year, edition, pages
Toronto: ACM , 2014.
Keywords [en]
Gaze Interaction, Eye-tracking, Games
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-6566DOI: 10.1145/2658537.2659016Local ID: oai:bth.se:forskinfoD9067B054BED75ECC1257D900034BAFFISBN: 978-1-4503-3014-5 (print)OAI: oai:DiVA.org:bth-6566DiVA, id: diva2:834084
Conference
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'14)
Note
ACM Digital LibraryAvailable from: 2014-11-14 Created: 2014-11-14 Last updated: 2021-05-03Bibliographically approved

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fulltext(548 kB)688 downloads
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Type fulltextMimetype application/pdf

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Sundstedt, Veronica

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