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The turing test track of the 2012 Mario AI Championship: Entries and evaluation
Blekinge Institute of Technology, School of Computing.
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2013 (English)Conference paper (Refereed) Published
Abstract [en]

The Turing Test Track of the Mario AI Championship focused on developing human-like controllers for a clone of the popular game Super Mario Bros. Competitors participated by submitting AI agents that imitate human playing style. This paper presents the rules of the competition, the software used, the voting interface, the scoring procedure, the submitted controllers and the recent results of the competition for the year 2012. We also discuss what can be learnt from this competition in terms of believability in platform games. The discussion is supported by a statistical analysis of behavioural similarities and differences among the agents, and between agents and humans. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.

Place, publisher, year, edition, pages
Niagara Falls: IEEE , 2013.
Keyword [en]
Playing style, Turing tests, Voting interfaces
National Category
Computer Science
Identifiers
URN: urn:nbn:se:bth-6731DOI: 10.1109/CIG.2013.6633634Local ID: oai:bth.se:forskinfoC76B717A5A853D3CC1257CBB0025F576ISBN: 978-146735311-3OAI: oai:DiVA.org:bth-6731DiVA: diva2:834264
Conference
IEEE Conference on Computatonal Intelligence and Games (CIG)
Available from: 2014-04-15 Created: 2014-04-15 Last updated: 2015-06-30Bibliographically approved

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Johansson, Stefan
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School of Computing
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