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Reactive strategy choice in StarCraft by means of Fuzzy Control
Blekinge Institute of Technology, School of Computing.
2013 (English)Conference paper, (Refereed)
Abstract [en]

Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version.

Place, publisher, year, edition, pages
Niagara Falls: IEEE , 2013.
Keyword [en]
Best matching, Gameplay, Strategy choices
National Category
Computer Science
Identifiers
URN: urn:nbn:se:bth-6732DOI: 10.1109/CIG.2013.6633627Local ID: oai:bth.se:forskinfoC0D59DD2F3230131C1257CBA004BB17BISBN: 9781467353113 (print)OAI: oai:DiVA.org:bth-6732DiVA: diva2:834265
Conference
Conference on Computatonal Intelligence and Games (CIG)
Available from: 2014-04-14 Created: 2014-04-14 Last updated: 2017-03-16Bibliographically approved

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Hagelbäck, Johan
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CiteExportLink to record
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