Design-games and future-making: A technoscientific exploration among Ugandan technology hubs
2013 (English)Conference paper, Presentation (Other academic) PublishedAlternative title
Design-spel och framtidsskapande : En teknovetenskaplig studie bland Ugandiska teknologhubbar (Swedish)
The argument for this presentation is that a feminist technoscientific approach is vital when exploring critical, multilayered issues of postcolonial ICT, gender and user design in a sociotechnical environment of mobile development, in this case entrepreneurs located at technology hubs in Kampala. Using diffraction as a method for exploring user design, gender, and future-making among the entrepreneurs, the empirical material consists of a variety of perspectives and stories that not only tells of what is missing in terms of ICT infrastructure, smartphone technologies or national policies but also what is actually there and happening right now with hackathons, start-up companies and more women visible in the ICT sector. The presentation will also provide examples of different design processes between the actors in the environment of mobile application development, to distinguish between different design approaches, entangle design-games and figure out how and if user-centered design comes into focus.
Place, publisher, year, edition, pages
Jyväskylä: University of Jyväskylä , 2013.
design, diffraction, ict4d, technoscience, uganda
Media and Communications
IdentifiersURN: urn:nbn:se:bth-6821Local ID: oai:bth.se:forskinfo2747855D1B9D406FC1257C430031B663OAI: oai:DiVA.org:bth-6821DiVA: diva2:834368
Mobile Telephony in the Developing World Conference