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A biofeedback game for training arousal regulation during a stressful task: The space investor
Blekinge Institute of Technology, School of Computing.
Blekinge Institute of Technology, School of Computing.
Blekinge Institute of Technology, School of Computing.
2013 (English)In: Lecture Notes in Computer Science, Las Vegas: Springer , 2013, Vol. 8008, no part 5, p. 403-410Conference paper, Published paper (Refereed)
Abstract [en]

Emotion regulation is a topic that has considerable impact in our everyday lives, among others emotional biases that affect our decision making. A serious game that was built in order to be able to train emotion regulation is presented and evaluated here. The evaluation consisted of a usability testing and then an experiment that targeted the difficulty of the game. The results suggested adequate usability and a difficulty that requires the player to engage in managing their emotion in order to have a winning strategy.

Place, publisher, year, edition, pages
Las Vegas: Springer , 2013. Vol. 8008, no part 5, p. 403-410
Keywords [en]
Emotion regulations, Serious games, Usability testing, Winning strategy
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-6893DOI: 10.1007/978-3-642-39342-6_44Local ID: oai:bth.se:forskinfo95F13E373187CDE8C1257BE500493673ISBN: 9783642393419 (print)OAI: oai:DiVA.org:bth-6893DiVA, id: diva2:834447
Conference
15th International Conference on Human-Computer Interaction, HCI International
Available from: 2013-09-13 Created: 2013-09-13 Last updated: 2018-01-11Bibliographically approved

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Hilborn, OlleCederholm, HenrikLindley, Craig

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