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Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology
Responsible organisation
2011 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 42, no 5, 632-655 p.Article in journal (Refereed) PublishedAlternative title
Boredom, Immersion, Flow — Electroencephalographic Assessment of Affective Level Designs in a First-Person Shooter Game (Swedish)
Abstract [en]

Psychophysiological methods, such as electroencephalography (EEG), provide non-intrusive and reliable measurements of affective player experience. For studying player experience, we present a pilot study and its initial results to solidify a research approach we call affective ludology, a research area concerned with the affective measurement of player-game interaction. The study investigates the impact of level design on brainwave activity measured with EEG and player experience measured with questionnaires; with the goal of understanding cognition, emotion, and player behavior from a psychological perspective. For this purpose, a methodology for assessing gameplay experience with subjective and objective measures was further developed that extends prior work in affective measurements of digital games. We report the result of this pilot study, the impact of three different level design conditions (boredom, immersion, and flow) on EEG and subjective indicators of gameplay experience. Results from the subjective gameplay experience questionnaire support the validity of our level design conditions. Patterns of EEG spectral power show that the immersion level design elicits more activity in the theta band, which may support a relationship between virtual spatial navigation or exploration and theta activity. Our research shows that facets of gameplay experience can be assessed with measures of affective ludology, such as EEG, in which cognitive patterns emerge from different level designs.

Place, publisher, year, edition, pages
SAGE , 2011. Vol. 42, no 5, 632-655 p.
Keyword [en]
Game experience, game design, level design, psychophysiology, affect, EEG, self-report measures, quantitative study, player experience, affective ludology
National Category
Computer Science Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-7879DOI: 10.1177/1046878110378140Local ID: oai:bth.se:forskinfoF7D5E560F773D0A4C12576D20076DA2AOAI: oai:DiVA.org:bth-7879DiVA: diva2:835547
Available from: 2012-09-18 Created: 2010-02-22 Last updated: 2015-06-30Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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