Playability and Player Experience ResearchShow others and affiliations
Responsible organisation
2009 (English)Conference paper, Published paper (Refereed) PublishedAlternative title
Spelbarhet och forskning i spelerfarenhet (Swedish)
Abstract [en]
As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the relationship and interactions between players and games. This panel gathers distinguished European playability and user experience experts to discuss current findings and methodological advancements within player experience and playability research.
Abstract [sv]
Eftersom spelbranschen mognar och spel blir mer och mer komplexa, det finns ett ökande behov av att utveckla vetenskapliga metoder för att analysera och mäta spelerfarenhet för att utveckla en bättre förståelse av förhållandet och samspelet mellan spelare och spel. Denna panel samlar framstående europeisk playability och UX experter för att diskutera aktuella rön och metodutveckling inom player experience och playability forskning.
Place, publisher, year, edition, pages
London: DiGRA , 2009.
Keywords [en]
Playability, game experience, user experience, techniques, methodology, experimentation, usability, UX, GX, PX
National Category
Computer Sciences Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-7956Local ID: oai:bth.se:forskinfoE0A8CDD8CFC0C7E6C125762C005557C0OAI: oai:DiVA.org:bth-7956DiVA, id: diva2:835637
Conference
Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory
Note
Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009: http://www.digra.org/dl
2012-09-182009-09-092018-01-11Bibliographically approved