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Game Experience: Components and Methods of Measurement
Responsible organisation
2009 (English)Conference paper, Oral presentation only (Other academic) PublishedAlternative title
Spelupplevelse : Komponenter och mätningsmetoder (Swedish)
Abstract [en]

In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.

Place, publisher, year, edition, pages
Espoo, Finland: Helsinki Institute for Information Technology (HIIT) , 2009.
Keywords [en]
game experience, player experience, model, theory, components, measurement, psychophysiology
National Category
Computer Sciences Information Systems, Social aspects Psychology
Identifiers
URN: urn:nbn:se:bth-8075Local ID: oai:bth.se:forskinfo62867664E5785865C12575C800422FCFOAI: oai:DiVA.org:bth-8075DiVA, id: diva2:835762
Conference
2nd FUGA Mini Symposium
Note
Nacke, L. (2009). “Game Experience: Components and Methods of Measurement”, invited presentation at the second FUGA Mini Symposium at Helsinki Institute for Information Technology, Finland. April 3, 2009, see also http://project.hkkk.fi/fuga/content/Mini_symposium_Program.docAvailable from: 2012-09-18 Created: 2009-06-01 Last updated: 2025-02-17Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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