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Game Design and Player Emotions
Responsible organisation
2008 (English)Conference paper, Oral presentation only (Other academic) PublishedAlternative title
Speldesign och spelar emotion (Swedish)
Abstract [en]

This talk gives a brief overview of how game design can influence player emotions. We will not only talk about what player emotions are currently elicited by game designs, but also about how to measure those emotions using physiological and psychological methods. We close with current research results of the FUGA project.

Place, publisher, year, edition, pages
Espoo, Finland: Helsinki Institute for Information Technology (HIIT) , 2008.
Keyword [en]
game design, emotions, psychophysiology, fuga
National Category
Computer Science Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8076Local ID: oai:bth.se:forskinfo349F2B4C88C8E509C12575C800419067OAI: oai:DiVA.org:bth-8076DiVA: diva2:835763
Conference
FUGA Mini Symposium
Note
Nacke, L. (2008). “Game Design and Player Emotions. Invited talk at FUGA mini-symposium at the Helsinki Institute for Information Technology (HIIT).” Helsinki (Espoo), Finland. April 24, 2008, see also http://www.hiit.fi/node/523Available from: 2012-09-18 Created: 2009-06-01 Last updated: 2015-06-30Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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