Game Design and Player Emotions
Blekinge Institute of Technology, School of Computing2008 (English)Conference paper, Presentation (Other academic) PublishedAlternative title
Speldesign och spelar emotion (Swedish)
This talk gives a brief overview of how game design can influence player emotions. We will not only talk about what player emotions are currently elicited by game designs, but also about how to measure those emotions using physiological and psychological methods. We close with current research results of the FUGA project.
Place, publisher, year, edition, pages
Espoo, Finland: Helsinki Institute for Information Technology (HIIT) , 2008.
game design, emotions, psychophysiology, fuga
Computer Science Human Aspects of ICT Psychology
IdentifiersURN: urn:nbn:se:bth-8076Local ID: oai:bth.se:forskinfo349F2B4C88C8E509C12575C800419067OAI: oai:DiVA.org:bth-8076DiVA: diva2:835763
FUGA Mini Symposium
Nacke, L. (2008). “Game Design and Player Emotions. Invited talk at FUGA mini-symposium at the Helsinki Institute for Information Technology (HIIT).” Helsinki (Espoo), Finland. April 24, 2008, see also http://www.hiit.fi/node/5232012-09-182009-06-012015-06-30Bibliographically approved