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Measuring players' experience of games and real-time simulations
Responsible organisation
2008 (English)Conference paper, Oral presentation only (Other academic) PublishedAlternative title
Att mäta spelarnas erfarenhet av spel och real-time simulationer (Swedish)
Abstract [en]

This talk introduces play experience measurement methods developed in the EU-funded FUGA project. It has a special focus on using these methods for serious games and real-time simulation projects, since the measurement of fun is especially important for engaging learning environments. We conclude with biofeedback methods and how this natural interface can provide new possibilities for game design.

Place, publisher, year, edition, pages
Darmstadt, Germany: Hessen-IT (Hessisches Ministerium für Wirtschaft, Verkehr und Landesentwicklung) , 2008.
Keywords [en]
playability, game experience, user experience, techniques, methodology, experimentation, usability
National Category
Computer Sciences Human Aspects of ICT
Identifiers
URN: urn:nbn:se:bth-8078Local ID: oai:bth.se:forskinfoA4EEB07D2B06B453C12575C8003FF98COAI: oai:DiVA.org:bth-8078DiVA, id: diva2:835765
Conference
iTEC08 - Your Technology Hotspot
Note
Nacke, L. (2008). "Measuring players' experience of games and real-time simulations", invited research presentation at the iTEC08, Darmstadt, Germany, in the session "Serious Games" on track "Hot Topic: Games". November 6, 2008. Also published at the conference website: http://www.itec08.de/mm/S01_Nacke_Lennart.pdfAvailable from: 2012-09-18 Created: 2009-06-01 Last updated: 2018-01-11Bibliographically approved

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Computer SciencesHuman Aspects of ICT

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf