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Focus on your players: Psychophysiological player experience logging as a powerful tool for gameplay analysis
Responsible organisation
2008 (English)Conference paper, (Other academic) Published
Abstract [en]

With a recently gained emphasis on new input devices and interaction techniques, like gestural movement, eye tracking and biofeedback, designers of tomorrow will have to think far beyond what we call games in a classical sense today. Gameplay becomes a more immersive experience, a space of fun decoupled from the experience of using a computer. The benefit of using these new devices is that they also enable a more precise and empirical measurement of gameplay. Thus, from an academic side it becomes more interesting to research the effect a game has on players than to focus on the game as an entity itself. By empirically understanding how players experience games, we can then reflect and use this gained knowledge to enhance specific design aspects of games.

Place, publisher, year, edition, pages
Berlin, Germany: Aruba Studios , 2008.
Keyword [en]
game, player experience, interaction, game design, methodology
National Category
Computer Science Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8091Local ID: oai:bth.se:forskinfo015E2EBC27DBA26EC12575C5005B2AEBOAI: oai:DiVA.org:bth-8091DiVA: diva2:835778
Conference
Quo Vadis - Die Entwicklerkonferenz
Note
This is a presentation on player experience research methodology, slides can be found at http://www.slideshare.net/acagamic/quo-vadis-interaction-and-psychophysiology-ta lk-2008Available from: 2012-09-18 Created: 2009-05-29 Last updated: 2015-06-30Bibliographically approved

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Computer ScienceHuman Aspects of ICTPsychology

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
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