Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Next Generation Testing: Biometric Analysis of Player Experience
Responsible organisation
2009 (English)Conference paper, Presentation (Other academic) Published
Abstract [en]

Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games. Using insights from statistical analysis, games are becoming more adaptive and cater to individual experiences. Thus, biometric analysis is the latest trend to gather objective insight into player experience. Operating with game and player metric data becomes more important as game designers move from being classically rooted in the level design department to having to shift their attention towards procedural algorithms and programming that is responsible for analyzing player data. This talk will introduce the next generation of designing games based on statistical data analysis (game metrics, eye tracking and biofeedback) and discuss the challenges of these new and exciting technologies.

Place, publisher, year, edition, pages
Vancouver, BC, Canada, 2009.
Keyword [en]
player experience, game testing, usability, ux, user experience, playability, biometrics, psychophysiology
National Category
Computer Science Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8092Local ID: oai:bth.se:forskinfoB66F46BF10C46FACC12575C50059529DOAI: oai:DiVA.org:bth-8092DiVA: diva2:835779
Conference
Game Developers Conference Canada
Note
slides are available at: http://www.slideshare.net/acagamic/next-generation-testing-biometric-analysis-of -player-experience Session information can be found here: https://www.cmpevents.com/GDCAN09/a.asp?option=C&V=11&SessID=9525Available from: 2012-09-18 Created: 2009-05-29 Last updated: 2015-06-30Bibliographically approved

Open Access in DiVA

fulltext(6637 kB)65 downloads
File information
File name FULLTEXT01.pdfFile size 6637 kBChecksum SHA-512
3a9ea5c79fb61d0ae9d0a12113044503a44b16f4e8243efcbeef3b4403a83452cf8b48b2c4c634d1c424790f70f5f18420a93d3e11e2c0a79c6903798cf49e0f
Type fulltextMimetype application/pdf

Computer ScienceHuman Aspects of ICTPsychology

Search outside of DiVA

GoogleGoogle Scholar
Total: 65 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 66 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf