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Game Metrics and Biometrics: The Future of Player Experience Research
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2009 (English)Conference paper, (Refereed) PublishedAlternative title
Spelmetrik och biometrik : Framtiden av spelerfarenhetsforskning (Swedish)
Abstract [en]

There is a call in industry and research for objective evaluation of player experience in games. With recent technological advancements, it is possible to automatically log numerical information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The latter is done using biometric evaluation techniques, like electromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimental results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games.

Place, publisher, year, edition, pages
Vancouver: Algoma University , 2009.
Keyword [en]
games, metrics, biometrics, player, user experience, funology
National Category
Computer Science Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8093Local ID: oai:bth.se:forskinfo301F20D8B293F29EC12575C50058AD46OAI: oai:DiVA.org:bth-8093DiVA: diva2:835780
Conference
Conference on Future Play
Note
Slides from the research panel are available at: http://www.slideshare.net/acagamic/game-metrics-and-biometrics-the-future-of-pla yer-experience-researchAvailable from: 2012-09-18 Created: 2009-05-29 Last updated: 2015-06-30Bibliographically approved

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Computer ScienceHuman Aspects of ICTPsychology

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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