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Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay
Responsible organisation
2008 (English)Conference paper, Published paper (Refereed) Published
Abstract [en]

All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis and understanding of these learning functions and how game design features facilitate them. The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion. Psychophysiological techniques provide empirical methods for investigating play that provide a foundation for developing plausible models of what those cognitive decision processes are, how they relate to design features and how emotions integrated with task performance lead to rewards of play, creating an experience of 'fun'.

Place, publisher, year, edition, pages
Wolverhampton, UK: UNIV WOLVERHAMPTON , 2008.
Keywords [en]
cognition, gameplay, emotiona, motivation, affect, play, experience
National Category
Computer Sciences Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8249ISI: 000262471300001Local ID: oai:bth.se:forskinfoF336E780DF204CF4C125753D003D3B45ISBN: 978-0-9549016-6-0 (print)OAI: oai:DiVA.org:bth-8249DiVA, id: diva2:835951
Conference
13th International Conference on Computer Games (CGames 2008)
Note
Published in CGAMES08, Wolverhampton, UK, 3-5 November 2008.Available from: 2012-09-18 Created: 2009-01-13 Last updated: 2018-01-11Bibliographically approved

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Computer SciencesHuman Aspects of ICTPsychology

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CiteExportLink to record
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Citation style
  • apa
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  • vancouver
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