Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Flow and Immersion in First-Person Shooters: Measuring the player’s gameplay experience
Responsible organisation
2008 (English)Conference paper, Published paper (Refereed) PublishedAlternative title
Flow and Immersion in First-Person Shooters : Measuring the player’s gameplay experience (Swedish)
Abstract [en]

Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion, boredom, excitement, challenge, and fun. These informal terms require scientific explanation, which amounts to providing measurable criteria for different experiential states. This paper reports the results of an experimental psychophysiological study investigating different traits of gameplay experience using subjective and objective measures. Participants played three Half-Life 2 game modifications while being measured with electroencephalography, electrocardiography, electromyography, galvanic skin response and eye tracking equipment. In addition, questionnaire responses were collected after each play session. A level designed for combat-oriented flow experience demonstrated measurable high-arousal positive affect emotions. The positive correlation between subjective and objective indicators of gameplay experience shows the great potential of the method presented here for providing real-time emotional profiles of gameplay that may be correlated with self-reported subjective descriptions.

Place, publisher, year, edition, pages
New York, NY, USA: ACM , 2008.
Keywords [en]
Game design, flow, immersion, gameplay, experience, psychophysiology, ux, usability, boredom, design, geq, measures, playability, player, quantitative, reliability, self-report study
National Category
Computer Sciences Human Aspects of ICT Psychology
Identifiers
URN: urn:nbn:se:bth-8251DOI: 10.1145/1496984.1496998Local ID: oai:bth.se:forskinfo2FE9E9E2289D8936C125753D003B4F8FISBN: 978-1-60558-218-4 (print)OAI: oai:DiVA.org:bth-8251DiVA, id: diva2:835953
Conference
Future Play
Note
Proceedings of the ACM Future Play conference. http://www.futureplay.org http://portal.acm.org/browse_dl.cfm?linked=1&part=series&idx=SERIES11563&coll=po rtal&dl=ACM&CFID=18136430&CFTOKEN=67855232Available from: 2012-09-18 Created: 2009-01-13 Last updated: 2018-01-11Bibliographically approved

Open Access in DiVA

fulltext(673 kB)7545 downloads
File information
File name FULLTEXT01.pdfFile size 673 kBChecksum SHA-512
6a98fdcb2373a03e77817390686f39803c5a66765e75485d1b1ef66f43f22b531230093bc0d76d1189155fedb43ca9ccc63583c47fe76cfe8c4973926d1b53f7
Type fulltextMimetype application/pdf
fulltext(157 kB)8410 downloads
File information
File name FULLTEXT02.pdfFile size 157 kBChecksum SHA-512
47af69bdef1828e7a99c0e22e05fec9edac484a207eb23a20e03928d66f7fafed5632ef3d89755d048722adb0946078914e4aa6e5552ee2b30db4dd2e7bcc87c
Type fulltextMimetype application/pdf

Other links

Publisher's full text
Computer SciencesHuman Aspects of ICTPsychology

Search outside of DiVA

GoogleGoogle Scholar
Total: 15969 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 399 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf