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The Rise of Potential Fields in Real Time Strategy Bots
Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
Blekinge Institute of Technology, School of Engineering, Department of Systems and Software Engineering.
Responsible organisation
2008 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the same time search for enemies and coordinate attacks to fight them down. Potential fields is a technique originating from the area of robotics where it is used in controlling the navigation of robots in dynamic environments. We show that the use of potential fields for implementing a bot for a real time strategy game gives us a very competitive, configurable, and non-conventional solution.

Place, publisher, year, edition, pages
Stanford: Stanford University , 2008.
Keywords [en]
Agents, Swarm Intelligence, Emergent Behavior, Computer Games
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-8284Local ID: oai:bth.se:forskinfo841BF783123DED81C125752200243036OAI: oai:DiVA.org:bth-8284DiVA, id: diva2:835991
Conference
Fourth Artificial Intelligence and Interactive Digital Entertainment Conference
Available from: 2012-09-18 Created: 2008-12-17 Last updated: 2018-01-11Bibliographically approved

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fulltext(82 kB)147 downloads
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Hagelbäck, JohanJohansson, Stefan J.
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf