English as a second language on a virtual platform: Tradition and innovation in a new medium
Blekinge Institute of Technology, School of Management2005 (English)In: Computer Assisted Language Learning, ISSN 0958-8221, E-ISSN 1744-3210, Vol. 18, no 1-2, 63-79 p.Article in journal (Refereed) Published
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the development of a virtual didactic, more specifically text interaction by a virtual game in the classroom and face-to-face dialogue by direct speech-dialogue in the computer room. The two-fold objectives cover understanding an integrated didactic on English and computer efficacy . By investigating the design of a combined virtual and physical learning environment we describe how the video-game generation operates (in) a social system of peers as they develop their computer skills and text composing ability.
Place, publisher, year, edition, pages
Routledge , 2005. Vol. 18, no 1-2, 63-79 p.
IdentifiersURN: urn:nbn:se:bth-8540Local ID: oai:bth.se:forskinfoEB2CC305108CA70AC125749E00283831OAI: oai:DiVA.org:bth-8540DiVA: diva2:836266