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Evaluation of Real-time Eye Gaze Logging by a 3D Game Engine
Responsible organisation
2008 (English)Conference paper, (Refereed) Published
Abstract [en]

Human Computer Interaction studies of visual attention in dynamic 3D computer gameplay can be greatly facilitated by automated gaze object logging implemented by integration of eye gaze tracking systems with game engines. This verification study reports the spatial and temporal accuracy of such an integrated system.

Place, publisher, year, edition, pages
Annecy, 2008.
National Category
Human Aspects of ICT
Identifiers
URN: urn:nbn:se:bth-8591Local ID: oai:bth.se:forskinfo14FC0AC35CFEA843C1257464003E9022OAI: oai:DiVA.org:bth-8591DiVA: diva2:836324
Conference
12th IMEKO TC1 & TC7 Joint Symposium on Man Science & Measurement
Available from: 2012-09-18 Created: 2008-06-10 Last updated: 2015-06-30Bibliographically approved

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fulltext(525 kB)54 downloads
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File name FULLTEXT01.pdfFile size 525 kBChecksum SHA-512
2c70b90da71e05d24470008311fcd6c7626a246f6eff71b9757b020bb00c2ddc8ac356901a524c9995489f638cf4a4f7c4d39939894765d6a25dfbe816bb8a18
Type fulltextMimetype application/pdf

Human Aspects of ICT

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
Language
  • de-DE
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  • fi-FI
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Output format
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