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Transference and Transparency: Digital Technology and the Remediation of Cinema.
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2006 (English)In: Intermédialités, ISSN 1705-8546 , Vol. 6, 13-26 p.Article in journal (Refereed) Published
Abstract [en]

New digital forms, particularly computer and video games, pose a challenge to the cultural status that film has enjoyed for decades. This challenge provoked an anxiety about new media reflected in a series of films in the 1990s, including eXistenZ and The Matrix. Hollywood filmmakers have responded to the challenge with a twofold strategy: they have adopted computer-graphic special effects, while maintaining a commitment to linear narrative and transparent representation. Recently, the DVD has led the film industry to explore hybrid forms of representation and even interactivity.

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the Center for Research on Intermediality (CRI) of the Université de Montréal , 2006. Vol. 6, 13-26 p.
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URN: urn:nbn:se:bth-8930Local ID: oai:bth.se:forskinfoCC552467DDAB2224C12573410024DB08OAI: oai:DiVA.org:bth-8930DiVA: diva2:836705
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The issue is designated 2005:6, even though the article appeared in 2006.Available from: 2012-09-18 Created: 2007-08-24 Last updated: 2015-06-30Bibliographically approved

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