Transference and Transparency: Digital Technology and the Remediation of Cinema.
Blekinge Institute of Technology, School of Technoculture, Humanities and Planning2006 (English)In: Intermédialités, ISSN 1705-8546 , Vol. 6, 13-26 p.Article in journal (Refereed) Published
New digital forms, particularly computer and video games, pose a challenge to the cultural status that film has enjoyed for decades. This challenge provoked an anxiety about new media reflected in a series of films in the 1990s, including eXistenZ and The Matrix. Hollywood filmmakers have responded to the challenge with a twofold strategy: they have adopted computer-graphic special effects, while maintaining a commitment to linear narrative and transparent representation. Recently, the DVD has led the film industry to explore hybrid forms of representation and even interactivity.
Place, publisher, year, edition, pages
the Center for Research on Intermediality (CRI) of the Université de Montréal , 2006. Vol. 6, 13-26 p.
IdentifiersURN: urn:nbn:se:bth-8930Local ID: oai:bth.se:forskinfoCC552467DDAB2224C12573410024DB08OAI: oai:DiVA.org:bth-8930DiVA: diva2:836705
The issue is designated 2005:6, even though the article appeared in 2006.2012-09-182007-08-242015-06-30Bibliographically approved