A TEMPORAL STABLE DISTANCE TO EDGE ANTI-ALIASING TECHNIQUE FOR GCN ARCHITECTURE
2015 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
Context. Aliasing artifacts are a present problem in both the game industryand the movie industry. With the GCN (Graphics Core Next) architectureused on both new generation of consoles; Xbox One and Playstation 4, aunified Anti-Aliasing solution can be constructed with high performance,temporal stable edges and satisfying visual fidelity.
Objective. This thesis aims to implement several prototypes which willbe utilizing GCN architecture to solve aliasing artifacts such as temporalstability.
Method. By doing performance measurements, a survey and an experimenton the constructed prototypes and current state of the art solutionsthis thesis will create both a benchmark between given state of the art solutionsfor the industry and at the same time evaluate the new solutions givenin this thesis.
Result. With having potential of being the fastest Anti-Aliasing solutionin the field it does not only bring high performance, but also very temporalstable edges and satisfying visual quality.
Conclusion. If not used as a standalone solution, the prototype can be decoupledfrom GCN specific features and be a very suitable complement forMulti Sample Anti-Aliasing which can not handle alpha clipped edges.
Place, publisher, year, edition, pages
2015. , p. 46
Keywords [en]
Anti-Aliasing, Temporal Stability, GCN, Xbox One, Playstation 4, High Performance, Frostbite, Distance to Edge, Deferred Rendering
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:bth-10456OAI: oai:DiVA.org:bth-10456DiVA, id: diva2:843104
External cooperation
EA DICE
Subject / course
DV2524 Degree Project in Computer Science for Engineers
Educational program
PAACI Master of Science in Game and Software Engineering
Supervisors
Examiners
2015-08-062015-07-262018-01-11Bibliographically approved