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Vem Kan Spela Förutan Bild?: En undersökning om diegesis och ledande ljud i förstapersonsspel
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Detta examensarbete undersöker frågeställningen “Hur kan diegetisk ljudsättning användas för att vägleda spelare i first-person shooters?”. Detta görs med hjälp av teorier från bl.a. Michel Chion, Christine Jørgensen och Karen Collins som sedan tillämpats i analyser av spelen “Half-Life 2” (Valve Corporation 2004) och “Shadow Warrior” (Flying Wild Hog 2013) för att ta reda på vilka tekniker dessa spel använder sig av ljud. Dessa tekniker har vi sedan använt oss av i vårt eget first-person shooter spel, ett spel utan någon som helst visuell feedback, för att sedan speltesta spelet och komma fram till slutsatser angående vägledande ljudsättning. Resultaten visar att det går att spela ett spel utan visuell feedback så länge ljudläggningen följer specifika regler.

Abstract [en]

This bachelor’s thesis examines the question “How can diegetic sound design be used to guide players in first-person shooters?”. This is done with theories from authors including Michel Chion, Christine Jørgensen and Karen Collins, which are then applied in two analyzes of the games “Half-Life 2” (Valve Corporation 2004) and Shadow Warrior” (Flying Wild Hog 2013) to find out which techniques they use when working with sound. We then used these techniques in our own first-person shooter, a game without any form of visual feedback, in order to performe a game test and draw our own conclusions concerning guiding sound design. The results show that it’s possible to play a game without any visual feedback, as long as the sound design follows a set of specific rules.

Place, publisher, year, edition, pages
2016. , p. 26
Keywords [sv]
ljuddesign, orientering, diegesis, spelutveckling, first-person shooter
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-12165OAI: oai:DiVA.org:bth-12165DiVA, id: diva2:940401
Subject / course
ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2016-08-24 Created: 2016-06-20 Last updated: 2016-08-24Bibliographically approved

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  • apa
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