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Virtuella karaktärer, verkliga känslor: En studie av skuld och relationer i digitala spel
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Det här kandidatarbetet undersöker relationer mellan personer som spelar digitala spel och fiktiva spelkaraktärer och hur de kan påverkas av skuldkänslor. Syftet är att beskriva skuld som känsla och hur man, i ett spelscenario, kan utnyttja hur människor förhåller sig till den för att skapa starkare band mellan den som spelar och en fiktiv karaktär i spelet. För att undersöka problemområdet genomfördes en spelproduktion där vår kunskap kring skuldkänslor användes för att designa och utveckla ett spelscenario ämnat att frambringa skuldkänslor hos spelaren och i förlängning förstärka bandet mellan denne och en fiktiv spelkaraktär. Denna produktion testades sedan mot respondenter och resultatet sammanställdes med reflektioner kring hur skuldkänslor kan användas som ett verktyg i framtida spelproduktioner.

Abstract [en]

This bachelor thesis studies the relationship between people who play games and fictive game characters and how they can be affected by feelings of guilt. The purpose of the thesis is to describe guilt as a feeling and how game creators could take advantage of the way people relate to it to achieve stronger bonds between the players of the game and the fictive characters in it. To examine the problem area a game production was conducted in which our knowledge about feelings of guilt were used to design and develop a game scenario meant to generate guilty feelings in the player and in extension strengthen the bond between him/her and a fictive game character. This production was then tested on respondents and the results were compiled alongside reflections on how feelings of guilt could be used as a tool in future game productions.

Place, publisher, year, edition, pages
2016. , 32 p.
Keyword [en]
digital games, guilt, relationship, transportation theory, game experience, player
Keyword [sv]
digitala spel, skuld, relation, transportation theory, spelupplevelse, spelare
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-12174OAI: oai:DiVA.org:bth-12174DiVA: diva2:940700
Subject / course
ME1562 Bachelor's Thesis in Media Technology; ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games; MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2016-06-23 Created: 2016-06-21 Last updated: 2016-06-23Bibliographically approved

Open Access in DiVA

BTH2016Lidbeck(429 kB)67 downloads
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File name FULLTEXT02.pdfFile size 429 kBChecksum SHA-512
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf