Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Visuellt berättande i Digitala Spel: Virtuella spelmiljöer och deras berättelser
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Visual storytelling in Digital games : Virtual game environments and the stories that they tell (English)
Abstract [sv]

I kandidatarbetet granskar vi hur berättande i digitala spel kan ske genom enbart visuella medel, varav text är exkluderat. Syftet med denna artikel är att utforska och skapa en förståelse för hur olika berättarverktyg kan inverka på hur spelaren upplever, tolkar och sammansätter ett narrativ baserat på sin omgivning. För att en undersökning skulle kunna ske utformade vi två gestaltningar i form av spelmiljöer där vi använde oss av olika metoder för berättande i varierande grad. Speltester utfördes med hjälp av medietekniska studenter från olika inriktningar vilket resultaten sammanställdes från, och reflekterades kring effekten de utvalda berättarverktygen haft.

Abstract [en]

In this bachelor thesis we examine how narration in a digital game can be accomplished through visual means exclusively, written text excluded. The purpose of this article is an exploration in understanding of how different tools for narration can affect how the player experience, interpret and compile a narrative based on their surroundings. The analysis was made possible through the formation of two game environments, to which we applied different methods of narration to varying degrees. Game tests were performed with the help of undergraduates in media technology from different fields, where of the results were compiled from and we reflect upon the effect our chosen narrative tools had.

Place, publisher, year, edition, pages
2016. , 48 p.
Keyword [en]
Environmental storytelling, Indexical storytelling
Keyword [sv]
Digitala spel, Narrativ, Berättarteknik
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-12175OAI: oai:DiVA.org:bth-12175DiVA: diva2:940726
Subject / course
ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games
Supervisors
Examiners
Projects
Far Away
Available from: 2016-06-23 Created: 2016-06-21 Last updated: 2016-06-23Bibliographically approved

Open Access in DiVA

BTH2016Åkesson(1600 kB)108 downloads
File information
File name FULLTEXT02.pdfFile size 1600 kBChecksum SHA-512
c1737908fe0d35c71d6b5dac2e876f4e872118b34381292de1bb60e822d61d7f03fd5e7b2b335224860fe13ac6666e84e65e7de0c9dfc19b22fc50508632e0af
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Karlegrund, RobinÅkesson, Fabian
By organisation
Department of Technology and Aesthetics
Media Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 108 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 252 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf