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Inlevelse genom realism: En undersökning om relation mellan inlevelse och realism
Blekinge Institute of Technology.
Blekinge Institute of Technology.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Immersion through realism : A study on the relationship between immersion and realism (English)
Abstract [sv]

För det här kandidatarbetet så har vi valt att undersöka om hur vi kan använda oss av realism för att skapa inlevelse i en virtuell miljö. Vårt mål är att undersöka relationen mellan realism och inlevelse för att skapa en förståelse om hur man kan skapar inlevelse och bygger bättre spelupplevelser. För att undersöka problemområdet har vi skapat en 3D-miljö där vi använder realism som en grund för att sedan diskutera våra val och runt val gjorda i andra spel. Vi kom fram till att det inte finns en perfekt metod för att fullt mäta och definiera inlevelse men vi hittade starka sammanband mellan realism och inlevelse. I slutändan ansåg vi att man alltid bör jobba med realism som en grund när man försöker skapa inlevelse i en virtuell miljö.

Abstract [en]

For this bachelor’s thesis we have investigated how we can make use of realism in order to create immersion in a virtual environment. Our goal is to investigate the relationship between realism an immersion in order to create an understanding of how to create immersion and build better gaming experiences. To investigate the problem area, we have created a 3D environment where we used realism as a foundation to discuss our choices and the choices made in other games. We concluded that there is no perfect method to fully measure and define immersion but we found strong connections between realism and immersion. In the end we felt that you should always work with realism as a foundation when attempting to create immersion in a virtual environment.

Place, publisher, year, edition, pages
2016. , 29 p.
Keyword [en]
Immersion, Presence, Realism, 3D, Virtual Environment
Keyword [sv]
Inlevelse, Närvaro, Realism, 3D, Virtuell Miljö
National Category
Human Computer Interaction Computer Engineering
Identifiers
URN: urn:nbn:se:bth-12349OAI: oai:DiVA.org:bth-12349DiVA: diva2:940801
Subject / course
ME1562 Bachelor's Thesis in Media Technology
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2016-06-23 Created: 2016-06-21 Last updated: 2016-06-23Bibliographically approved

Open Access in DiVA

BTH2016Bengter(605 kB)69 downloads
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File name FULLTEXT02.pdfFile size 605 kBChecksum SHA-512
094b740f5c03e7457c5905df32b1d97cea833f35aef9dbe59fca8e7011ad6b4241eed1e214034f2770e22c31affba6016c731f381874046fd039e6302d7ecb88
Type fulltextMimetype application/pdf

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Human Computer InteractionComputer Engineering

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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • text
  • asciidoc
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