Textrendering med kantlinjer i Direct3D 11
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
Context. Text rendering is useful in different contexts, and usually needs to be as sharp as possible. DirectWrite and Direct2D is a good choice when rendering for a 2D environment and can be used with Direct3D.
Objectives. This study addresses the problem of aliasing with a study on FXAA or SSAA to find which is the better option to correct jagginess on text.
Methods. A number of photos were set up where 26 test subjects had to answer questions about the blurring and jagginess in the photos.
Results. The results showed that FXAA and SSAA perform relatively similar in jagginess in how jaggy the pictures is perceived and was significantly better than no anti-aliasing at all.
Conclusions. It depends on how the images are displayed on the screen to detect any kind of jagginess or blur.
Place, publisher, year, edition, pages
2016. , p. 45
Keywords [en]
Direct2D, DirectWrite, Borderlines, Anti-aliasing
Keywords [sv]
Direct2D, DirectWrite, Kantlinjer, Antivikningsfilter
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:bth-12811OAI: oai:DiVA.org:bth-12811DiVA, id: diva2:945971
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
Supervisors
Examiners
2016-07-052016-07-042018-01-10Bibliographically approved