Change search
Refine search result
1 - 6 of 6
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 1.
    Boivie, Joakim
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Digital Wanderlust: Med digital materia som följeslagare i skapandet2017Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    With this bachelor thesis I aim to bring to light the role of the computer in digital creative work. This is accomplished by treating the code that make up digital objects as a form of matter, and with Karen Barad’s agential realism and other research into digital materiality as a point of reference this matter is invited to the creative process as an actor. I’ve been striving for a glimpse of how digital matter comes to life when it’s allowed an active part in the creative process, to see how it expresses itself. By engaging with the digital matter through diffraction and remix as methods I’ve been given an insight into the core of it, and through the process I’ve been working alongside digital matter in intra action.

    Ultimately I can see how digital matter won’t appear alone, I myself and the computer are both entangled together with the digital matter as a result of the intra actions we’ve been engaging in. My intervention in digital matter becomes visible as glitches, traces of decay that give the digital matter, which can be so fleeting, more concrete and material characteristics. The unintelligible complexity of digital matter also comes to light when it’s allowed influence, as it appears visually. With this knowledge I’ve gained the awareness that digital matter does not have an absolute appearance, and this thesis can be seen as an investigation into how digital matter can appear.

  • 2.
    Byman, Emelie
    et al.
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Catovic, Lejla
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Saleh, Wafa
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Vattnets möte med land: Hur kan man uppmärksamma hållbarhet i ett fysiskt rum.2019Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    With this bachelor thesis we want to raise awareness and to convey sustainability, with a focus on consumption and plastic littering in the sea. This bachelor thesis will result in a design that will be in a physical room. The physical room is a breakroom and is located in the Naval museum in Karlskrona, which is also our external partner. We believe that it is important to write about consumption and plastic littering in the sea because it has a devastating impact on humanity and our planet. The design that this bachelor thesis will produce will be supported by the design perspective X for Change. Methods and idea generating methods that helped our work move forward are brainstorming, moodboard, mindmaps and prototypes. We chose these methods because we consider that it could provide the greatest possible potential for the work.

    In the end we have a design created through many different decisions and selection. We use a technique called double exposure 3d which we placed on one of the walls of the room. Double exposure 3d is that with the help of a pair of “old” 3d glasses, which has a blue and red side, can filter out different color channels which then results in two different images, which at the same time is a whole. We made two illustrations of plastic littering where one is put on the red side and the other on the blue side. This is to represent today and how the future will look like if we continue with our unsustainable consumption and littering. The illustration is fictional and is only a representation of how the world could look in the future. The wall will also be supported by informative posters, including suggestions on what an individual can contribute with.

  • 3.
    Hanna, Liljeberg
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Visuell och hållbar kommunikation2017Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [sv]

    Jordens klimat blir allt varmare. Fortsatta utsläpp innebär fortsatt stigande temperatur. I takt

    med att vårt klimat blir allt varmare, får även miljöfrågorna alltmer uppmärksamhet i vårt

    samhälle. Vi har blivit medvetna om vilka konsekvenser vårt agerande har och fokusen ligger

    på hur vi skall stoppa denna utveckling och vända trenden mot ett mer hållbart samhälle. De

    största frågorna handlar om att ta vara på restprodukter och att återanvända dessa och på så

    vis spara naturens resurser. En viktig del i detta arbete är återvinning och hållbar utveckling.

    Hållbar marknadsföring verkar som kommunikation utav hållbar utveckling. I dagens

    samhälle där vi lever och konsumerar mer än någonsin, är det viktigt att kunna kommunicera

    ut olika alternativ. Denna studie undersöker hur hållbar marknadsföring kan använda olika

    visuella medel för att kommunicera ut en mer hållbar framtid.

  • 4.
    Idberg, Oscar
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Intra-aktionen mellan natur, kultur, och teknik i den fotografiska processen2018Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    A plunge has been made into the world of posthumanism to investigate its merits to be applied to the process that creates a photography. Several aspects of the posthuman have been identified that would allow for the creation of an alternative photographic process. Some of the major weaknesses of image creation are that the photographer has been granted dictatorial powers over what can be captured by the camera, how the picture only captures a limited view of the world, and the cameras inability to represent an everchanging nature. Through different methods such as a posthuman hike, texturing, image analysis, and a performative design the conventional photographic process were to be challenged. Later in the design stage reflective objects would prove to be a useful actor in challenging the problems that a Kandidatarbete i Medieteknik Oscar Idberg (osid15) Sida 2 av 46 photography faces. Mirror fragments were randomly placed in front of a camera to capture an unintentional part of the surroundings that otherwise would have not fit within the images restrictive frame. The design stage used several other methods that were less successful in their goals, they did however still play a critical role in leading up to the final method for the investigations product. The conclusion acknowledged that an alternative process for the creation of an image had been achieved, it did however not take the investigation far enough and could have better used the posthuman tools available. The human should not be excluded from the photographic process; however, it needs to be decentralized to allow other actors to take their place within the archiving world of photography.

  • 5.
    Juneskär, Christoffer
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Den digitaliserade verktygslådan: Om moderna verktyg och dess inverkan på skapandeprocess och resultat2016Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This bachelor’s thesis is about art & design and the way the tools used creating these impacts both the work process and the finished piece. To research this, works of art and design from three historic art & design movements and the world the creators of these lived in are analyzed. This research was then applied to the making of a motion graphic which interprets these works using modern tools. In the conclusion & discussion part of the thesis the studied impact is then discussed.

  • 6.
    Rudolphson, Filip
    et al.
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Mannerdahl, Anton
    Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
    Ord skapar mening, tecken skapar film: En undersökning om semiotiska teckens betydelse för ett berättande i en spelfilm2017Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This bachelor thesis examines the construction of a narrative in a fictional film. The purpose is to acquire knowledge of what a narrative in a fictional film consist of and what it affects. Through the sign of semiotics, we get an understanding of how everything can get a significance and then be used to communicate something to the user. The concept of multimodality has then been used to understand how signs work in an interplay with each other. We examine the narrative by making our own fictional film that we then analyse to get a better understanding of the importance of the signs we used and how the narrative was influenced by our choices. We will present the results we achieved, the types of adversities we encountered and other discussions about the outcome.

1 - 6 of 6
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf