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Scurati, Giulia WallyORCID iD iconorcid.org/0000-0002-0389-4279
Publications (10 of 18) Show all publications
Giussani, R., Scurati, G. W., Frank, B., Ferrise, F. & Bertoni, M. (2026). Decision-making with eXtended reality and artificial intelligence: practitioner-informed design guidelines for decision support systems. Journal of engineering design (Print)
Open this publication in new window or tab >>Decision-making with eXtended reality and artificial intelligence: practitioner-informed design guidelines for decision support systems
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2026 (English)In: Journal of engineering design (Print), ISSN 0954-4828, E-ISSN 1466-1837Article in journal (Refereed) Epub ahead of print
Abstract [en]

The rapidly changing industrial landscape is causing companies to quickly adapt to new market demands. Major players in the mining and construction sectors are undergoing disruptive trends, including digitalisation and servitizations. Simulations and Digital Twins enable more flexible fleet management, advanced monitoring, prediction, and decision support. However, there is a need for making these support systems more accessible for all the stakeholders involved, from operators to site managers and higher ranks. A possibility is to leverage the explanatory capabilities of eXtended Reality and Artificial Intelligence. This preliminary research study examined three Decision Support System solutions that were characterised by different levels of visualisation, contextualisation, and immersion. A qualitative study of N = 10 industry experts provided insights that were coded into design guidelines. Practitioners identified an increasing demand for scalable, user-centric solutions that support stakeholders throughout the decision-making process. XR and AI were well-received, and the importance of integrating value-driven design principles to ensure system trustworthiness and usability was widely acknowledged. Highlights Development of three DecisionSupport Systems with varying immersion and functionalities (e.g. XR and AI) for quarry vehicle management. Analysis of criticalities and potential of existing solutions through focus groups with industry experts. Definition of a set of guidelines and insights to support Decision Support Systems designers and decision makers. 

Place, publisher, year, edition, pages
Taylor & Francis, 2026
Keywords
artificial intelligence, Decision support systems, extended reality, focus group, guidelines, Construction industry, Decision making, Digital twin, Fleet operations, Construction sectors, Decision supports, Decisions makings, Focus groups, Guideline, Industry experts, Market demand, Mining sector, Support systems
National Category
Human Computer Interaction Information Systems
Identifiers
urn:nbn:se:bth-29204 (URN)10.1080/09544828.2026.2629759 (DOI)001691805400001 ()2-s2.0-105030148870 (Scopus ID)
Funder
Vinnova, 2024-00226
Available from: 2026-02-27 Created: 2026-02-27 Last updated: 2026-02-27Bibliographically approved
Scurati, G. W. (2025). A roadmap for XR integration in industry: challenges and opportunities. In: Eck U., Lee G., Plopski A., Smith M., Sun Q., Tatzgern M. (Ed.), Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025: . Paper presented at 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Daejeon, Oct 8-12, 2025 (pp. 218-222). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>A roadmap for XR integration in industry: challenges and opportunities
2025 (English)In: Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025 / [ed] Eck U., Lee G., Plopski A., Smith M., Sun Q., Tatzgern M., Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 218-222Conference paper, Published paper (Refereed)
Abstract [en]

This paper discusses the current challenges in the development and adoption of Extended Reality (XR) applications in the industry, based on the author’s experience collaborating with various sectors. It identifies knowledge gaps, organizational barriers, and usability issues, describing how these aspects influence one another. Their underlying factors are then analyzed using insights from industrial case studies, revealing possible solutions and emerging opportunities to break and reverse dysfunctional cycles in the XR development roadmap and to maximize the value of XR tools for companies and organizations.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Series
IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), ISSN 2771-1110, E-ISSN 2771-1102
Keywords
Extended Reality, Virtual Reality, Augmented Reality, Industrial Research, Technology Adoption
National Category
Industrial engineering and management Other Mechanical Engineering
Identifiers
urn:nbn:se:bth-29020 (URN)10.1109/ISMAR-Adjunct68609.2025.00049 (DOI)2-s2.0-105029712338 (Scopus ID)
Conference
2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Daejeon, Oct 8-12, 2025
Funder
Vinnova, 2025-00186Vinnova, 2024-00226
Available from: 2026-01-02 Created: 2026-01-02 Last updated: 2026-02-25Bibliographically approved
Aeddula, O., Toller Melén, C. N., Scurati, G. W., Larsson, T., West, S. & Wall, J. (2025). AI-Powered Value Co-Creation: A Case Study Approach to Smart PSS Development. In: Smart Services Summit: Proceedings of the Sixth Conference, held in Zurich, Switzerland in October 2024. Paper presented at Smart Services Summit SMSESU 2024, Zurich, Oct 18, 2024 (pp. 63-75). Springer, F428
Open this publication in new window or tab >>AI-Powered Value Co-Creation: A Case Study Approach to Smart PSS Development
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2025 (English)In: Smart Services Summit: Proceedings of the Sixth Conference, held in Zurich, Switzerland in October 2024, Springer, 2025, Vol. F428, p. 63-75Conference paper, Published paper (Refereed)
Abstract [en]

Product-Service System (PSS) development prioritizes the technical aspects of implementing Artificial Intelligence (AI), overlooking the strategic rationale behind its adoption. This paper investigates the impact of AI on value co-creation within industrial contexts by analyzing successful AI applications in PSS development across diverse domains like industrial systems engineering and healthcare technology. Through a multiple case study approach, this paper aims to explore the strategic motivations for using AI and its influence on the co-creation process. The analysis reveals several key benefits of AI adoption. Firstly, it fosters collaborative and iterative development, empowering both internal teams and external stakeholders to actively participate in value co-creation. Secondly, AI helps uncover novel value propositions that might remain hidden through traditional methods thus boosting the value co-creation. Finally, AI acts as a catalyst for building dynamic knowledge ecosystems. By facilitating data-driven insights and collaboration, AI enables continuous learning and adoption within the co-creation process. 

Place, publisher, year, edition, pages
Springer, 2025
Series
Progress in IS, ISSN 2196-8705, E-ISSN 2196-8713
Keywords
Artificial Intelligence, Product-Service system, Smart PSS, Value co-creation
National Category
Industrial engineering and management Artificial Intelligence
Identifiers
urn:nbn:se:bth-28080 (URN)10.1007/978-3-031-86958-7_5 (DOI)001527505300005 ()2-s2.0-105007044151 (Scopus ID)9783031869570 (ISBN)
Conference
Smart Services Summit SMSESU 2024, Zurich, Oct 18, 2024
Available from: 2025-06-13 Created: 2025-06-13 Last updated: 2025-09-30Bibliographically approved
Bertoni, A., Machchhar, R. J., Toller Melén, C. N., Scurati, G. W. & Bertoni, M. (2025). Designing value-robust circular systems through changeability: a framework with case studies. Design Science, 11, Article ID e15.
Open this publication in new window or tab >>Designing value-robust circular systems through changeability: a framework with case studies
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2025 (English)In: Design Science, E-ISSN 2053-4701, Vol. 11, article id e15Article in journal (Refereed) Published
Abstract [en]

Increasing sustainability expectations requires support for the design of systems that are reactive in minimizing potential negative impact and proactive in guiding engineering decision-making toward more value-robust long-term decisions. This article identifies a gap in the methodological support for the design of circular systems, building on the hypothesis that computer-based simulation models will drive the development of more value-robust systems designed to behave positively in a changeable operational environment during the whole lifecycle. The article presents a framework for value-robust circular systems design, complementing the current approaches for circular design aimed at increasing decision-makers' awareness about the complexity of circular systems to be designed. The framework is theoretically described and demonstrated through its applications in four case studies in the field of construction machinery investigating new circular solutions for the future of mining, quarrying and road construction. The framework supports the development of more resilient and sustainable systems, strengthening the feedback loop between exploring new technologies, proposing innovative concepts and evaluating system performance.

Place, publisher, year, edition, pages
Cambridge University Press, 2025
Keywords
Value-Driven Design, Value Robustness, Circularity, Complex Systems, Uncertainty, Simulations
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:bth-27892 (URN)10.1017/dsj.2025.11 (DOI)001486151100001 ()2-s2.0-105005365241 (Scopus ID)
Funder
Vinnova, 2021-02551Vinnova, 2021-04347Swedish Research Council FormasSwedish Energy Agency
Available from: 2025-05-23 Created: 2025-05-23 Last updated: 2025-09-30Bibliographically approved
Scurati, G. W., Ferrise, F. & Bertoni, M. (2025). Extended realities and discrete events simulations: A systematic review to define design trade-offs and directions. Computers in industry (Print), 164, Article ID 104188.
Open this publication in new window or tab >>Extended realities and discrete events simulations: A systematic review to define design trade-offs and directions
2025 (English)In: Computers in industry (Print), ISSN 0166-3615, E-ISSN 1872-6194, Vol. 164, article id 104188Article, review/survey (Refereed) Published
Abstract [en]

Extended Reality (XR) technologies are increasingly popular to support the engagement of different audiences and stakeholders with Discrete Event Simulations (DES) due to their capability to deliver more accessible visual and immersive experiences. XR applications can be developed either using modules integrated into DES software or game engines, providing different sets of opportunities in the environment design. However, there is a lack of development guidelines for such environments, considering visualization, information presentation, interaction, and navigation aspects. The paper presents a systematic review of the use of XR for DES, relating the results to XR design heuristics to identify and discuss major design tradeoffs. Finally, a case study from the mining sector is exemplified to illustrate possible. solutions to balance the trade-offs. © 2024 The Authors

Place, publisher, year, edition, pages
Elsevier, 2025
Keywords
Augmented reality, Discrete event simulation, Extended reality, Virtual reality, Application programs, Digital elevation model, Design tradeoff, Discrete event simulation software, Discrete-event simulations, Environment design, Game Engine, Immersive, Simulation games, Software engines, Systematic Review, Virtual environments
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:bth-26976 (URN)10.1016/j.compind.2024.104188 (DOI)001324399500001 ()2-s2.0-85204603708 (Scopus ID)
Funder
Vinnova, 2022-00578
Available from: 2024-10-04 Created: 2024-10-04 Last updated: 2025-09-30Bibliographically approved
Scurati, G. W. & Toller Melén, C. N. (2025). Extended Reality for extended learning: Investigating students’ perspectives. In: Gunilla Carlsson Kvarnlöf, Fredrik Georgsson, Christina V Hansson, Pedher Johansson, Ida Naimi-Akbar, Björn Oskarsson, Joakim Storck, Elisabeth Uhlemann (Ed.), Konferensbidrag 10:e Utvecklingskonferensen för Sveriges Ingenjörsutbildningar: . Paper presented at 10:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Karlskrona, Nov 19-20, 2025 (pp. 47-58).
Open this publication in new window or tab >>Extended Reality for extended learning: Investigating students’ perspectives
2025 (English)In: Konferensbidrag 10:e Utvecklingskonferensen för Sveriges Ingenjörsutbildningar / [ed] Gunilla Carlsson Kvarnlöf, Fredrik Georgsson, Christina V Hansson, Pedher Johansson, Ida Naimi-Akbar, Björn Oskarsson, Joakim Storck, Elisabeth Uhlemann, 2025, p. 47-58Conference paper, Published paper (Refereed)
Abstract [en]

Extended Reality (XR) is increasingly relevant in engineering education due to its potential to enhance learning through immersive experiences. Despite growing interest, limited research addresses how students themselves perceive the role of XR in learning within the CDIO (Conceive–Design–Implement–Operate) framework. This study investigates how XR, particularly Virtual Reality (VR), supports three CDIO objectives—creating design alternatives, evaluating concepts, and implementing solutions—based on the experiences of master students in a mechanical engineering program. Using a qualitative case study approach, semi-structured interviews were analyzed inductively and thematically. Results show that students view VR as a powerful tool for understanding complex phenomena, visualizing consequences, and motivating engagement. The findings suggest that VR can enhance engineering students’ capabilities and promote deeper learning when implemented thoughtfully. This work contributes a student-centered perspective to XR in education, encouraging further research into its responsible and effective integration across the CDIO framework.

Keywords
Extended Reality, Virtual Reality, Conceive-Design-Implement-Operate, Learning Outcomes
National Category
Didactics
Identifiers
urn:nbn:se:bth-28900 (URN)
Conference
10:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Karlskrona, Nov 19-20, 2025
Available from: 2025-11-19 Created: 2025-11-19 Last updated: 2025-11-19Bibliographically approved
Toller Melén, C. N., Bertoni, M., Scurati, G. W. & Young, S. (2025). The Role of Digital Twins in Building Climate Change Resilience. In: Hybrid Human-AI Collaborative Networks: . Paper presented at 26th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2025. Porto, Portugal 27-29 October 2025.. Springer Nature
Open this publication in new window or tab >>The Role of Digital Twins in Building Climate Change Resilience
2025 (English)In: Hybrid Human-AI Collaborative Networks, Springer Nature, 2025Conference paper, Published paper (Refereed)
Abstract [en]

Climate change is one of the most important challenges for society to solve. However, it cannot be fixed solely through greenhouse gas reductions; it requires proactive efforts. This paper investigates how Digital Twins (DT) can serve as a support for Climate Change Adaptation (CCA), which is required to achieve climate resilience. Data was collected from a workshop targeting the role of DT in CCA, which consisted of 92 participants from the public sector in various European countries. The data was analyzed and disseminated to establish guiding principles on how DT can be deployed and designed to best fit the characteristics of CCA work. Firstly, use cases were identified based on cross-examination between CCA activities and stakeholders. Secondly, a list of needs for developing DTs to serve as CCA support was developed. Together, these aspects provide a solid base for more effective DT design in supporting the transition to a more resilient society.

Place, publisher, year, edition, pages
Springer Nature, 2025
Series
IFIP Advances in Information and Communication Technology, ISSN 1868-4238, E-ISSN 1868-422X
Keywords
Climate Change Adaptation, Digital Twin, Stakeholder Alignment
National Category
Other Mechanical Engineering
Research subject
Mechanical Engineering
Identifiers
urn:nbn:se:bth-28934 (URN)10.1007/978-3-032-05681-8_27 (DOI)
Conference
26th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2025. Porto, Portugal 27-29 October 2025.
Projects
Regions for Climate Change Resilience through Innovation, Science and Technology
Funder
EU, Horizon Europe, 101093968
Available from: 2025-11-25 Created: 2025-11-25 Last updated: 2025-12-02Bibliographically approved
Ulrich, L., Marcolin, F., Vezzetti, E., Nonis, F., Mograbi, D., Scurati, G. W., . . . Ferrise, F. (2024). CalD3r and MenD3s: Spontaneous 3D Facial Expression Databases. Journal of Visual Communication and Image Representation, 98, Article ID 104033.
Open this publication in new window or tab >>CalD3r and MenD3s: Spontaneous 3D Facial Expression Databases
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2024 (English)In: Journal of Visual Communication and Image Representation, ISSN 1047-3203, E-ISSN 1095-9076, Vol. 98, article id 104033Article in journal (Refereed) Published
Abstract [en]

In the last couple of decades, the research on 3D facial expression recognition has been fostered by the creation of tailored databases containing prototypical expressions of different individuals and by the advances in cost effective acquisition technologies. Though, most of the currently available databases consist of exaggerated facial expressions, due to the imitation principle which they rely on. This makes these databases only partially employable for real world applications such as human-computer interaction for smart products and environments, health, and industry 4.0, as algorithms learn on these ‘inflated’ data which do not respond to ecological validity requirements. In this work, we present two novel 2D+3D spontaneous facial expression databases of young adults with different geographical origin, in which emotions have been evoked thanks to affective images of the acknowledged IAPS and GAPED databases, and verified with participants’ self-reports. To the best of our knowledge, these are the first three-dimensional facial databases with emotions elicited by validated affective stimuli.

Place, publisher, year, edition, pages
Elsevier, 2024
Keywords
3D facial expressions, pontaneous expressions, facial expression recognition, ecological validity, affective database, human-computer interaction
National Category
Other Engineering and Technologies
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-25812 (URN)10.1016/j.jvcir.2023.104033 (DOI)001157761700001 ()2-s2.0-85181889155 (Scopus ID)
Funder
European Commission
Available from: 2023-12-22 Created: 2023-12-22 Last updated: 2025-09-30Bibliographically approved
Scurati, G. W. & Bertoni, M. (2024). Data+ driven PSS Design in Collaborative Virtual Environments. In: Giuditta Pezzotta, Roberto Sala, Xavier Boucher, Marco Bertoni, Fabiana Pirola (Ed.), Data-Driven Decision Making for Product Service Systems: (pp. 203-221). Springer
Open this publication in new window or tab >>Data+ driven PSS Design in Collaborative Virtual Environments
2024 (English)In: Data-Driven Decision Making for Product Service Systems / [ed] Giuditta Pezzotta, Roberto Sala, Xavier Boucher, Marco Bertoni, Fabiana Pirola, Springer, 2024, p. 203-221Chapter in book (Refereed)
Abstract [en]

Decision-makers in the industry are facing increasingly complex chal-lenges and need to provide solutions complying with several functional and non-functional requirements. Decision-making processes should involve and allow collaboration of multidisciplinary teams, sharing knowledge and data to identify optimal solutions and deliver the best value for the customer. At the same time, the metaverse era offers new possibilities to face this complexity. In particular, Extended Reality technologies allow to exploit a virtual world mirroring the real one, both in the current conditions and possible future scenarios. This opportunity is given by the use of Digital Twins and the integration of real-world data—accessed through IoT tech-nologies—and simulation data—from new designs and configurations’ models. In this work, we present a framework to integrate different decision drivers, actors, and agents in the design of collaborative virtual environments for decision-making. Then, we present a case study applying the framework to the current needs of a construction equipment manufacturing company. Finally, we discuss results with the industrial partner, identifying potential advantages and issues of the virtual environment in future development, as well as future challenges in the field. 

Place, publisher, year, edition, pages
Springer, 2024
Keywords
Collaborative design, Data-driven decision-making, Digital twin, Extended reality, Product service system
National Category
Production Engineering, Human Work Science and Ergonomics
Identifiers
urn:nbn:se:bth-27134 (URN)10.1007/978-3-031-60082-1_9 (DOI)2-s2.0-85208898259 (Scopus ID)9783031600821 (ISBN)9783031600814 (ISBN)
Available from: 2024-11-22 Created: 2024-11-22 Last updated: 2025-09-30Bibliographically approved
Scurati, G. W., Kwok, S. Y., Ferrise, F. & Bertoni, M. (2023). A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION. In: Proceedings of the Design Society: . Paper presented at 24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023 (pp. 415-424). Cambridge University Press, 3
Open this publication in new window or tab >>A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION
2023 (English)In: Proceedings of the Design Society, Cambridge University Press, 2023, Vol. 3, p. 415-424Conference paper, Published paper (Refereed)
Abstract [en]

Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. We present a pilot study investigating the potential of a board game on sustainability risks and opportunities in product development and life cycle, performing a test with different student audiences. The paper discusses our results of the experiment, including a survey following the game, qualitative analysis of students' feedback, and observations during the game sessions. Additionally, we relate insights from students' reflections to CDIO learning objectives. We then illustrate lessons learned and the potential advantages of using the game compared to other teaching approaches and as a complementary tool. Finally, we propose future directions and recommendations for the use of the board game and game-based learning in sustainability education with different student audiences. © The Author(s), 2023. Published by Cambridge University Press.

Place, publisher, year, edition, pages
Cambridge University Press, 2023
Series
Proceedings of the Design Society, E-ISSN 2732-527X ; 3
Keywords
Early design phases, Education, Game Based Learning, Serious Game, Sustainability, Life cycle, Students, Sustainable development, Academic institutions, Attitude change, Board games, Early design phasis, Game-based Learning, Learning approach, Learning outcome, Multi-disciplinary collaborations, Pilot studies, Sustainability education, Serious games
National Category
Educational Sciences
Identifiers
urn:nbn:se:bth-25256 (URN)10.1017/pds.2023.42 (DOI)2-s2.0-85165437954 (Scopus ID)
Conference
24th International Conference on Engineering Design, ICED 2023, Bordeaux, 24 July through 28 July 2023
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2025-09-30Bibliographically approved
Projects
AXESS – Assessment in XR Environments for Sustainable Solutions [2024-00226]; Blekinge Institute of Technology; Publications
Giussani, R., Scurati, G. W., Frank, B., Ferrise, F. & Bertoni, M. (2026). Decision-making with eXtended reality and artificial intelligence: practitioner-informed design guidelines for decision support systems. Journal of engineering design (Print)Scurati, G. W. (2025). A roadmap for XR integration in industry: challenges and opportunities. In: Eck U., Lee G., Plopski A., Smith M., Sun Q., Tatzgern M. (Ed.), Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025: . Paper presented at 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Daejeon, Oct 8-12, 2025 (pp. 218-222). Institute of Electrical and Electronics Engineers (IEEE)
COLLIDE-XR 2.0 - XR visualization of underwater infrastructure for situational awareness and incident response [2025-00186]; Blekinge Institute of Technology; Publications
Scurati, G. W. (2025). A roadmap for XR integration in industry: challenges and opportunities. In: Eck U., Lee G., Plopski A., Smith M., Sun Q., Tatzgern M. (Ed.), Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025: . Paper presented at 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, Daejeon, Oct 8-12, 2025 (pp. 218-222). Institute of Electrical and Electronics Engineers (IEEE)
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-0389-4279

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