Open this publication in new window or tab >>2016 (English)In: Proceedings of SIGRAD 2016 / [ed] M. Hayashi, 2016Conference paper, Published paper (Refereed)
Abstract [en]
Triangulated irregular network (TIN) can produce terrain meshes with a reduced triangle count compared toregular grid. At the same time, TIN meshes are more challenging to optimize in real-time in comparison to otherapproaches. This paper explores efficient generation of view-dependent, adaptive TIN meshes for terrain duringruntime with no or minimal preprocessing. This is achieved by reducing the problem of mesh simplification to thatof inexpensive 2D Delaunay triangulation and lifting it back to 3D. The approach and its efficiency is validatedwith suitable datasets.
Keywords
terrain rendering, triangulated irregular networks, TIN
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-11990 (URN)
Conference
SIGRAD (The Swedish Chapter of Eurographics), Visby
2016-06-072016-06-072023-12-28Bibliographically approved