Change search
Link to record
Permanent link

Direct link
Publications (10 of 37) Show all publications
Goswami, P. & Huang, N. (2026). A Project-Based Approach to Teaching Game Engine Architecture Course. In: Eurographics 2026 Education Papers: . Paper presented at 47th Annual Conference of the European Association for Computer Graphics, EG 2026, Aachen, May 4-8, 2026 (pp. 2-8). Eurographics - European Association for Computer Graphics
Open this publication in new window or tab >>A Project-Based Approach to Teaching Game Engine Architecture Course
2026 (English)In: Eurographics 2026 Education Papers, Eurographics - European Association for Computer Graphics, 2026, p. 2-8Conference paper, Published paper (Refereed)
Abstract [en]

Game engine architecture (GEA) underpins the design of complex, performance-critical interactive systems in modern game development. This paper presents the design and evolution of a fourth-year elective course on \emph{Game Engine Architecture} taught within a five-year integrated Master’s engineering program in Game Technology at Blekinge Institute of Technology, Sweden. The course combines lectures, programming assignments, and a final project to support architectural analysis, subsystem implementation, and system-level integration. The paper outlines how the course has been iteratively refined across multiple offerings, including changes to assignments, lecture content, and assessment. It summarizes student evaluation data and discusses instructor reflections on learning patterns, challenges, and course adaptations, providing a grounded account of teaching GEA as an advanced software architecture subject.

Place, publisher, year, edition, pages
Eurographics - European Association for Computer Graphics, 2026
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:bth-29679 (URN)10.2312/eged.20261000 (DOI)
Conference
47th Annual Conference of the European Association for Computer Graphics, EG 2026, Aachen, May 4-8, 2026
Available from: 2026-06-05 Created: 2026-06-05 Last updated: 2026-06-10Bibliographically approved
Wang, C., Garro, V., Sundstedt, V., Hu, Y. & Goswami, P. (2026). Immersive Analytics Meets Artificial Intelligence: A Systematic Review. Computational Visual Media, 12(1), 1-34
Open this publication in new window or tab >>Immersive Analytics Meets Artificial Intelligence: A Systematic Review
Show others...
2026 (English)In: Computational Visual Media, ISSN 2096-0433, E-ISSN 2096-0662, Vol. 12, no 1, p. 1-34Article, review/survey (Refereed) Published
Abstract [en]

Integrating artificial intelligence (AI) with immersive analytics (IA) represents a promising means of leveraging advanced computational techniques to enhance data visualization and analysis. This study examines the state-of-the-art of AI-IA integration by addressing three key research issues: the significant application domains, the AI techniques used and their combinations, and current challenges and future directions. Results of reviewing 43 relevant studies reveal that AI-IA integration is still in its early stages, as existing research has mainly focused on a limited range of data types and application scenarios. By analyzing the application domains, this systematic literature review supports previous findings of important applications in the fields of education, manufacturing, and healthcare. At the same time, it identifies emerging applications that have progressed from XR and AI domains to AI-IA integration, such as sports events, assistive systems, urban planning, and disaster management. We contribute to extending established visual analytics (VA) pipelines into XR environments with integrated AI techniques. AI techniques are identified as contributing in five ways to this IA pipeline. Our contribution also includes identifying four key challenges and seven opportunities for future exploration. The review concludes that combining AI and IA holds the potential to create innovative applications using advanced AI and immersive visualization techniques. We present an overview of these applications and address key issues for future development. 

Place, publisher, year, edition, pages
Tsinghua University Press, 2026
Keywords
artificial intelligence (AI), augmented reality (AR), immersive analytics (IA), virtual reality (VR), visual analytics (VA), visualization, Advanced Analytics, Artificial intelligence, Augmented reality, Data integration, Data visualization, Disaster prevention, Disasters, Engineering education, Integration, Urban planning, Virtual reality, Visual analytics, Analytic integration, Applications domains, Artificial intelligence techniques, Immersive, Immersive analytic, Visual analytic, Flow visualization
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-29183 (URN)10.26599/CVM.2025.9450478 (DOI)001684103200008 ()2-s2.0-105029964479 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2026-02-25 Created: 2026-02-25 Last updated: 2026-02-25Bibliographically approved
Krishnakumar, N., Sreevalsan-Nair, J. & Goswami, P. (2026). Road and Building Reconstruction from 3D LiDAR Point Clouds: A Scoping Review. Archives of Computational Methods in Engineering
Open this publication in new window or tab >>Road and Building Reconstruction from 3D LiDAR Point Clouds: A Scoping Review
2026 (English)In: Archives of Computational Methods in Engineering, ISSN 1134-3060, E-ISSN 1886-1784Article in journal (Refereed) Epub ahead of print
Abstract [en]

Recent advancements in semantic 3D city building reconstruction have achieved high levels of geometric detail, enabling a wide range of applications in urban planning, digital twins, and smart city systems. However, the state of the art (SOTA) has three glaring gaps. Firstly, building and road reconstruction are often treated as decoupled tasks, overlooking the mutual benefits of integrating both within a unified modeling framework. The integration is beneficial, as roads could serve as reliable spatial priors that aid in the determination of the optimal layout of buildings. Secondly, despite the avail-ability of large-scale point clouds from airborne and mobile LiDAR (Light Detection and Ranging) systems, most existing workflows remain manual or semi-automated, relying on rule-based modeling and expert intervention. Finally, there is a lack of open datasets for an integrated 3D building-road reconstruction. A scoping review of the existing work is much needed to identify these gaps. This comprehensive unifying review of existing techniques includes both building and road reconstruction from point clouds, spanning both parametric and data-driven approaches. Further, a few key building and road reconstruction methods are implemented on an example open dataset to identify challenges. This pipeline treats road modeling as a prior; thus, it is implemented before the reconstruction of buildings. This example highlights key chal-lenges, such as pose correction, ambiguity in footprint estimation from MLS data, and semantic inconsistencies in the reconstructed meshes, that need to be studied further.

Place, publisher, year, edition, pages
Springer, 2026
Keywords
3D modeling, 3D reconstruction, Buildings, Clouds, Digital twin, Image reconstruction, Roads and streets, Semantics, Smart city, Three dimensional computer graphics, Urban planning
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:bth-29460 (URN)10.1007/s11831-026-10580-0 (DOI)001740080200001 ()2-s2.0-105035799257 (Scopus ID)
Available from: 2026-04-28 Created: 2026-04-28 Last updated: 2026-05-04Bibliographically approved
Vajjhula, R. V., Alawadi, S., Goswami, P. & Buravelli, S. K. (2025). A Comparative Study of Federated Learning Methods for Human Activities Recognition in  Healthcare. In: 2025 7th International Conference on Blockchain Computing and Applications, BCCA 2025: . Paper presented at The 7th International Conference on Blockchain Computing and Applications (BCCA 2025)-Special Track, Dubrovnic, Oct 14-17, 2025 (pp. 729-736). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>A Comparative Study of Federated Learning Methods for Human Activities Recognition in  Healthcare
2025 (English)In: 2025 7th International Conference on Blockchain Computing and Applications, BCCA 2025, Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 729-736Conference paper, Published paper (Refereed)
Abstract [en]

Federated learning (FL) offers a promising solution for human activity recognition (HAR) in healthcare by enabling model training on decentralized data, thereby preserving privacy in compliance with regulations such as GDPR and HIPAA. This study investigates the privacy vs performance trade-offs of FL with centralized machine learning (CML) using the UCI HAR dataset. We focus on three aggregation methods: federated averaging (FedAvg), federated proximal (FedProx), and Krum, under both independent and identically distributed (IID) and non-IID data settings. We evaluate their robustness to poisoning attacks and the impact of local differential privacy (LDP).

Our results show that FL outperforms CML in HAR tasks. In non-IID settings, FedAvg achieves up to 97\% accuracy, outperforming FedProx (91\%) and Krum (88\%). Interestingly, non-IID data yields better performance across all methods. While Krum demonstrates strong resilience against poisoning attacks in the absence of LDP, FedProx maintains greater stability when LDP is applied. However, higher privacy levels reduce accuracy to 58–65\%. These findings position FedProx as a balanced option for privacy-preserving healthcare HAR, emphasizing the importance of carefully tuning privacy mechanisms to maintain optimal performance.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Human activity recognition, federated learning, machine learning, local differential privacy
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-28829 (URN)10.1109/BCCA66705.2025.11229651 (DOI)2-s2.0-105026941100 (Scopus ID)9798331502966 (ISBN)
Conference
The 7th International Conference on Blockchain Computing and Applications (BCCA 2025)-Special Track, Dubrovnic, Oct 14-17, 2025
Available from: 2025-10-30 Created: 2025-10-30 Last updated: 2026-01-23Bibliographically approved
Huang, N., Goswami, P., Hu, Y., Sundstedt, V., Cheddad, A. & Imran, M. (2025). Conceptual Design of a Personalized VR Furniture Arrangement System. In: Conference Proceedings - 2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025: . Paper presented at 4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025, Ancona, Oct 22-24, 2025 (pp. 806-811). Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Conceptual Design of a Personalized VR Furniture Arrangement System
Show others...
2025 (English)In: Conference Proceedings - 2025 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025, Institute of Electrical and Electronics Engineers (IEEE), 2025, p. 806-811Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a conceptual design for a virtual reality (VR)-based furniture arrangement system, proposed to leverage immersive technologies and generative AI (GenAI) with intuitive interaction methods. The system utilizes a head-mounted display (HMD) to provide an immersive and intuitive user experience (UX) with multimodal interaction methods through hand and eye-tracking controls. Additionally, GenAl enables the virtual agent to engage in natural conversations with users and interpret and respond contextually, aiming to enhance personalization by understanding conversations. Users' interests and preferences are analyzed and predicted from the conversation and eye-gaze data, which provides recommendations for relevant furniture items and real-time personalized feedback. By combining these techniques, this design aims to create a seamless, interactive, intelligent, personalized virtual interior design and furniture arrangement experience within the immersive virtual environment (VE). The implementation of several key features demonstrates a proof of concept for our virtual furniture arrangement system. 

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
furniture arrangement, generative artificial intelligence, human-centered, immersion, personalization, virtual reality, Artificial intelligence, Eye tracking, Intelligent virtual agents, User experience, User interfaces, Virtual environments, Head-mounted-displays, Immersive, Immersive technologies, Interaction methods, Intuitive interaction, Personalizations, Conceptual design
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-29321 (URN)10.1109/MetroXRAINE66377.2025.11340357 (DOI)2-s2.0-105033227030 (Scopus ID)9798331502799 (ISBN)
Conference
4th IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2025, Ancona, Oct 22-24, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2026-04-10 Created: 2026-04-10 Last updated: 2026-04-10Bibliographically approved
Lundin, E., Mathiasson, F. & Goswami, P. (2025). GIPP: Geometry-Independent Dynamic Path Planning in Real-time using GPU. In: 2025 IEEE 4th International Conference on Intelligent Reality (ICIR): . Paper presented at 4th International Conference on Intelligent Reality (ICIR 2025), Boston, Nov 16-18, 2025. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>GIPP: Geometry-Independent Dynamic Path Planning in Real-time using GPU
2025 (English)In: 2025 IEEE 4th International Conference on Intelligent Reality (ICIR), Institute of Electrical and Electronics Engineers (IEEE), 2025Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents Geometry-Independent Path Planning (GIPP) in real time for games and other dynamic, interactive worlds using the GPU. The first contribution is the automatic generation of a geometry-independent 2D navigation mesh, termed GINT, at a user-defined resolution. GINT can be computed efficiently for complex scenes containing millions of triangles, without manual preprocessing. The second contribution is HALOS, a parallel, line-of-sight-inspired path planning algorithm that operates entirely on the GPU using GINT. Both GINT generation and HALOS execution are integrated into the GPU pipeline for optimal performance. GIPP scales well with large numbers of agents targeting the same goal and robustly adapts to dynamic environments, overcoming key limitations of many traditional path planning methods. Importantly, GIPP's real-time, high-resolution capabilities and GPU-based design make it especially valuable in virtual environments, where immersive, responsive, and large-scale agent navigation is crucial for presence, realism, and interactivity.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
pathfinding, path planning, navigation mesh, virtual reality, extended reality, computer games, GPU
National Category
Computer Sciences Control Engineering
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-28971 (URN)10.1109/ICIR68135.2025.11361609 (DOI)2-s2.0-105033672107 (Scopus ID)9798331569761 (ISBN)
Conference
4th International Conference on Intelligent Reality (ICIR 2025), Boston, Nov 16-18, 2025
Available from: 2025-12-05 Created: 2025-12-05 Last updated: 2026-04-17Bibliographically approved
Sundstedt, V., Hu, Y., Arlos, P., Abghari, S., Goswami, P., Tutschku, K., . . . Qin, B. (2025). Human-Centered Intelligent Realities Laboratory. In: Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025: . Paper presented at 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint-Malo, March 8-12, 2025. Institute of Electrical and Electronics Engineers (IEEE)
Open this publication in new window or tab >>Human-Centered Intelligent Realities Laboratory
Show others...
2025 (English)In: Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025, Institute of Electrical and Electronics Engineers (IEEE), 2025Conference paper, Published paper (Refereed)
Abstract [en]

The 'Human-Centered Intelligent Realities' (HINTS) laboratory is a strategic infrastructure project aiming to support research that advances the development of immersive, user-aware, and intelligent digital environments by integrating augmented reality (AR), virtual reality (VR), extended reality (XR), artificial intelligence (AI), and machine learning (ML). By combining virtual reality and communication-computing continuums, the HINTS environment seeks to create innovative concepts, methods, and tools that empower users to engage with digital systems in novel, efficient, and effective ways. Research in the HINTS laboratory focuses on experience assessment, new digital environments and interaction techniques, visual analytics, adaptive AI, and networking. This paper presents the HINTS laboratory, ongoing activities, and opportunities and challenges for the future.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2025
Keywords
Extended reality, artificial intelligence, intelligent reality, visualization, human-centered.
National Category
Computer and Information Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27756 (URN)10.1109/VRW66409.2025.00046 (DOI)001535113600040 ()2-s2.0-105005160909 (Scopus ID)9798331514846 (ISBN)
Conference
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint-Malo, March 8-12, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-23 Created: 2025-04-23 Last updated: 2025-10-10Bibliographically approved
Pothuri, S., Purushotham, L. K., Goswami, P., Jagtap, S. & Karve, J. (2025). Identifying Abnormalities in Heart Sound Data Using Machine Learning with Interpretability (1678ed.). In: Kohei Arai (Ed.), Proceedings of the Future Technologies Conference (FTC) 2025, Volume 4: . Paper presented at Future Technologies Conference FCT 2025, Munich, Nov 6-7, 2025 (pp. 489-507). Springer Nature
Open this publication in new window or tab >>Identifying Abnormalities in Heart Sound Data Using Machine Learning with Interpretability
Show others...
2025 (English)In: Proceedings of the Future Technologies Conference (FTC) 2025, Volume 4 / [ed] Kohei Arai, Springer Nature, 2025, 1678, p. 489-507Conference paper, Published paper (Refereed)
Abstract [en]

Heart disease remains the leading cause of death globally, and early detection plays a vital role in reducing mortality. Phonocardiograms (PCGs), which record heart sounds via digital stethoscopes, offer a portable and cost-effective diagnostic modality. However, manual PCG analysis is time-consuming and requires expertise. In this study, we present a machine learning-based pipeline to classify heart sounds as normal or abnormal for early disease detection, crucial for cardiac diagnostics. We propose a twofold approach: (i) a deep learning model using a one-dimensional convolutional neural network (1D-CNN) trained directly on raw PCG recordings, and (ii) traditional machine learning models, support vector machine (SVM), random forest (RF), and eXtreme gradient boosting (XGBoost), trained on clinically meaningful features. The dataset comprises 3,240 PCG recordings from the PhysioNet Challenge 2016. The models were evaluated using k-fold cross-validation, and performance was assessed via accuracy, precision, recall, and F1-score. Explainability techniques such as gradient-weighted class activation mapping (Grad-CAM) and local interpretable model-agnostic explanations (LIME) were applied to improve clinical interpretability. Our results show that the feature-based models outperform the CNN in transparency and time efficiency, highlighting the value of interpretable artificial intelligence (AI) systems in healthcare diagnostics.

Place, publisher, year, edition, pages
Springer Nature, 2025 Edition: 1678
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370, E-ISSN 2367-3389 ; 1678
Keywords
Phonocardiogram, heart sound classification, artificial intelligence, machine learning, one-dimensional convolutional neural net- work, Local interpretable model-agnostic explanations, gradient-weighted class activation mapping, explainable AI, electrocardiogram, cardiac diagnostics
National Category
Computer Sciences Cardiology and Cardiovascular Disease
Research subject
Applied Health Technology; Computer Science
Identifiers
urn:nbn:se:bth-28830 (URN)10.1007/978-3-032-07992-3_33 (DOI)2-s2.0-105021804936 (Scopus ID)9783032079923 (ISBN)
Conference
Future Technologies Conference FCT 2025, Munich, Nov 6-7, 2025
Available from: 2025-10-30 Created: 2025-10-30 Last updated: 2025-11-28Bibliographically approved
Sardar, S. R., Jagtap, S., Goswami, P. & Karve, J. (2025). Identifying the needs of low-income angioplasty patients and caregivers to inform the design of a support platform. In: Proceedings of the Design Society: Volume 5: ICED25. Paper presented at 25th International Conference on Engineering Design, ICED 2025, Dallas, Aug 11-14, 2025 (pp. 2043-2052). Cambridge University Press
Open this publication in new window or tab >>Identifying the needs of low-income angioplasty patients and caregivers to inform the design of a support platform
2025 (English)In: Proceedings of the Design Society: Volume 5: ICED25, Cambridge University Press, 2025, p. 2043-2052Conference paper, Published paper (Refereed)
Abstract [en]

This research investigates the needs and preferences of low-income angioplasty patients and their caregivers in India during post-angioplasty recovery. Through in-depth interviews and contextual inquiries, the study uncovers critical informational, physical, and emotional needs. Patients often lack access to reliable health information, leading to misconceptions about care and medication adherence. Pain management and emotional support are significant concerns for both patients and caregivers. The study proposes the integration of digital health solutions to address these challenges, providing a platform for reliable information, communication, and support. This research emphasizes the need for context-sensitive interventions to improve patient outcomes and enhance the quality of life for vulnerable populations in developing countries.

Place, publisher, year, edition, pages
Cambridge University Press, 2025
Series
Proceedings of the Design Society, ISSN 2732-527X
Keywords
artificial intelligence, low income patient, post-angioplasty care, service design, user centred design, Developing countries, Patient treatment, Contextual inquiry, Health informations, In-depth interviews, Low incomes, Medication adherence, Pain management, Services designs, User-centred
National Category
Nursing Human Computer Interaction
Identifiers
urn:nbn:se:bth-28963 (URN)10.1017/pds.2025.10218 (DOI)2-s2.0-105022831998 (Scopus ID)
Conference
25th International Conference on Engineering Design, ICED 2025, Dallas, Aug 11-14, 2025
Available from: 2025-12-05 Created: 2025-12-05 Last updated: 2025-12-05Bibliographically approved
Huang, N., Goswami, P., Sundstedt, V., Hu, Y. & Cheddad, A. (2025). Personalized smart immersive XR environments: a systematic literature review. The Visual Computer, 41(11), 8593-8626
Open this publication in new window or tab >>Personalized smart immersive XR environments: a systematic literature review
Show others...
2025 (English)In: The Visual Computer, ISSN 0178-2789, E-ISSN 1432-2315, Vol. 41, no 11, p. 8593-8626Article, review/survey (Refereed) Published
Abstract [en]

In this paper, we investigate the current state and development of personalized smart immersive extended reality environments (PSI-XR). PSI-XR has gained increasing traction across various fields such as education, entertainment, and healthcare, offering customized immersive experiences that address users’ personalized needs. This study performs a systematic literature review by collecting and analyzing related journal and conference papers in the domain. Following a comprehensive search across three databases, which yielded 1276 papers, a refined selection of 94 publications was made to conduct an in-depth analysis of cutting-edge research in the field of PSI-XR. This review focused on examining application domains, relevant technologies, and smart techniques, including artificial intelligence, with particular emphasis on advancements in personalization. The study provides insights into prospective advancements while also identifying the opportunities and challenges in this evolving field. This review is beneficial for both researchers and developers interested in exploring the state-of-the-art personalized perspective in a smart immersive extended reality environment. 

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2025
Keywords
Augmented reality, Extended reality, Human-centered, Immersive XR, Mixed reality, Personalized, Virtual reality, 'current, Conference papers, Immersive, Journal paper, Systematic literature review, Virtual environments
National Category
Computer Sciences Human Computer Interaction
Identifiers
urn:nbn:se:bth-27761 (URN)10.1007/s00371-025-03887-9 (DOI)001466994700001 ()2-s2.0-105002638659 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-25 Created: 2025-04-25 Last updated: 2025-10-15Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-6920-9983

Search in DiVA

Show all publications