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Svensson, Johan
Publications (2 of 2) Show all publications
Hagelbäck, J., Hilborn, O., Jercic, P., Johansson, S., Lindley, C., Svensson, J. & Wen, W. (2014). Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). In: Rohrbein, F.; Veiga, G.; Natale, C. (Ed.), Gearing Up and Accelerating Cross-Fertilization between Academic and Industrial Robotics Research in Europe: Technology Transfer Experiments from the ECHORD Project (pp. 283-299). Springer
Open this publication in new window or tab >>Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC)
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2014 (English)In: Gearing Up and Accelerating Cross-Fertilization between Academic and Industrial Robotics Research in Europe: Technology Transfer Experiments from the ECHORD Project / [ed] Rohrbein, F.; Veiga, G.; Natale, C., Springer , 2014, p. 283-299Chapter in book (Refereed)
Abstract [en]

The aim of the PsyIntEC project is to explore affective and cognitive modeling of humans in human-robot interaction (HRI) as a basis for behavioral adaptation. To achieve this we have explored human affective perception of relevant modalities in human-human and human-robot interaction on a collaborative problem-solving task using psychophysiological measurements. The experiments conducted have given us valuable insight into the communicational and affective queues interplaying in such interactions from the human perspective. The results indicate that there is an increase in both positive and negative emotions when interacting with robots compared to interacting with another human or solving the task alone, but detailed analysis on shorter time segments is required for the results from all sensors to be conclusive and significant.

Place, publisher, year, edition, pages
Springer, 2014
Keywords
human-robot interaction, psychophysiology, affective modeling, robotics
National Category
Information Systems, Social aspects Computer Sciences
Identifiers
urn:nbn:se:bth-6590 (URN)10.1007/978-3-319-02934-4_14 (DOI)000329752400016 ()oai:bth.se:forskinfoB5643A721B059E9AC1257D6D0036DE33 (Local ID)978-3-319-02933-7 (ISBN)oai:bth.se:forskinfoB5643A721B059E9AC1257D6D0036DE33 (Archive number)oai:bth.se:forskinfoB5643A721B059E9AC1257D6D0036DE33 (OAI)
Available from: 2014-10-10 Created: 2014-10-10 Last updated: 2025-09-30Bibliographically approved
Svensson, J. & Johansson, S. (2012). Influence Map-based Controllers for Ms. PacMan and the Ghosts. In: : . Paper presented at IEEE Conference on Computational Intelligence and Games. Granada: IEEE
Open this publication in new window or tab >>Influence Map-based Controllers for Ms. PacMan and the Ghosts
2012 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Ms. Pac-Man, one of the classic arcade games has recently gained attention in the field of game AI through the yearly competitions of various kinds held at e.g. CIG. We have implemented an Influence Map-based controller for Ms. Pac-Man as well as for the ghosts within the game. We show that it is able to handle a number of various situations through the interesting behaviors emerging through the interplay of the different maps. It is also significantly better than the previous implementations based on similar techniques, such as potential fields.

Place, publisher, year, edition, pages
Granada: IEEE, 2012
Keywords
Influence maps, Ms PacMan
National Category
Computer Sciences
Identifiers
urn:nbn:se:bth-7141 (URN)oai:bth.se:forskinfoFD117C8682873EC4C1257AC400509901 (Local ID)oai:bth.se:forskinfoFD117C8682873EC4C1257AC400509901 (Archive number)oai:bth.se:forskinfoFD117C8682873EC4C1257AC400509901 (OAI)
Conference
IEEE Conference on Computational Intelligence and Games
Note

http://geneura.ugr.es/cig2012/papers/paper105.pdf

Available from: 2012-11-29 Created: 2012-11-28 Last updated: 2025-09-30Bibliographically approved
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