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Experimentation in Early-Stage Video Game Startups: Practices and Challenges
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för programvaruteknik.ORCID-id: 0000-0002-9494-8059
Free University of Bozen-Bolzano, Italy.
Lund University.
2024 (engelsk)Inngår i: Software Business / [ed] Sami Hyrynsalmi, Jürgen Münch, Kari Smolander, Jorge Melegati, Springer Science+Business Media B.V., 2024, s. 360-366Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

Experimentation has been considered critical for successful software product and business development, including in video game startups. Video game startups need “wow” qualities that distinguish them from the competition. Thus, they need to continuously experiment to find these qualities before running out of time and resources. In this study, we aimed to explore how these companies perform experimentation. We interviewed four co-founders of video game startups. Our findings identify six practices, or scenarios, through which video game startups conduct experiments and challenges associated with these. The initial results could inform these startups about the possibilities and challenges and guide future research. © The Author(s) 2024.

sted, utgiver, år, opplag, sider
Springer Science+Business Media B.V., 2024. s. 360-366
Serie
Lecture Notes in Business Information Processing, ISSN 1865-1348, E-ISSN 1865-1356 ; 500
Emneord [en]
challenges, experimentation, gaming startups, video game startups, Interactive computer graphics, Business development, Challenge, Gaming startup, Software business, Software product development, Video game startup, Video-games, Human computer interaction
HSV kategori
Identifikatorer
URN: urn:nbn:se:bth-26074DOI: 10.1007/978-3-031-53227-6_25ISI: 001264471100025Scopus ID: 2-s2.0-85188715223ISBN: 9783031532269 (tryckt)OAI: oai:DiVA.org:bth-26074DiVA, id: diva2:1849092
Konferanse
14th International Conference on Software Business, ICSOB 2023, Lahti, 27 November through 29 November 2023
Forskningsfinansiär
ELLIIT - The Linköping‐Lund Initiative on IT and Mobile CommunicationsTilgjengelig fra: 2024-04-05 Laget: 2024-04-05 Sist oppdatert: 2025-09-30bibliografisk kontrollert

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