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Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för datavetenskap. student.
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för datavetenskap. student.
Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, Institutionen för datavetenskap.ORCID-id: 0000-0002-6920-9983
2024 (engelsk)Inngår i: IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Institute of Electrical and Electronics Engineers (IEEE), 2024Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

This study explores foveated rendering for its quality impact on players in virtual reality (VR) video game settings. Foveated rendering has the potential to decrease the performance cost by only rendering the part of the scene where the user is looking at a higher resolution, which it achieves with the use of an eye tracker. A user study is conducted to test the perceived visualquality by playing a fast-paced shooter game that requires manyeye and head movements using a head-mounted display (HMD). The game is played with three different types of foveation: no foveation, static, and dynamic foveated rendering. Results show that the majority of participants did not notice a difference in the visual quality between the foveated and non-foveated game versions.

sted, utgiver, år, opplag, sider
Institute of Electrical and Electronics Engineers (IEEE), 2024.
Emneord [en]
Foveated rendering, Virtual Reality, Interactive Video Games
HSV kategori
Forskningsprogram
Datavetenskap
Identifikatorer
URN: urn:nbn:se:bth-26362DOI: 10.1109/GEM61861.2024.10585690ISI: 001281983200110Scopus ID: 2-s2.0-85199491056ISBN: 9798350374537 (tryckt)OAI: oai:DiVA.org:bth-26362DiVA, id: diva2:1867885
Konferanse
IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Turin, June 5-7 2024
Tilgjengelig fra: 2024-06-11 Laget: 2024-06-11 Sist oppdatert: 2025-09-30bibliografisk kontrollert

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Goswami, Prashant

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