Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Dynamic Creation of Multi-resolution Triangulated Irregular Network
2015 (engelsk)Independent thesis Advanced level (degree of Master (Two Years)), 20 poäng / 30 hpOppgave
Abstract [en]

Context. Triangulated irregular network (TIN) can produce terrain meshes with a reduced triangle count compared to a regular grid. At the same time, TIN meshes are more challenging to optimize in real-time in comparison to other approaches.

Objectives. This thesis explores efficient generation of view-dependent, adaptive TIN meshes for terrain during runtime with no or minimal preprocessing.

Methods. Since the workings of the proposed technique is a novel approach, an empirical strategy was employed to present the findings instead of partial comparisons to related techniques.

Results. To determine the result of the technique, run-time performance is measured and presented to provide incentives for implementation and improvements on the proposed algorithm. Several problem sizes are tested with varying terrain features to determine the effectiveness as a result of the features in the mesh. 

Conclusions. We conclude that reducing the problem of mesh simplification to that of 2D Delaunay triangulation on sampled points spanning terrains is valid approach for triangulating on-the-fly. Moreover, this approach opens up for further improvements which may soon allow real-time triangulation of TINs.

sted, utgiver, år, opplag, sider
2015.
Emneord [en]
Triangulated Irregular Network, View dependent terrain generation, Level of detail
HSV kategori
Identifikatorer
URN: urn:nbn:se:bth-10937OAI: oai:DiVA.org:bth-10937DiVA, id: diva2:867859
Fag / kurs
DV2524 Degree Project in Computer Science for Engineers
Utdanningsprogram
PAACI Master of Science in Game and Software Engineering
Presentation
(engelsk)
Veileder
Examiner
Tilgjengelig fra: 2015-11-09 Laget: 2015-11-06 Sist oppdatert: 2025-09-30bibliografisk kontrollert

Open Access i DiVA

fulltext(5826 kB)2159 nedlastinger
Filinformasjon
Fil FULLTEXT02.pdfFilstørrelse 5826 kBChecksum SHA-512
96e7c09dd9b3f7f48eeeb2bb0443301dbf6fe880d0e82705d47953600f713cb56861ed7ab035c5734a57f7fc3869e0c89ac9699f0bfb92b135e013c0acd75060
Type fulltextMimetype application/pdf

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 2160 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

urn-nbn

Altmetric

urn-nbn
Totalt: 1089 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf