Exploring and defining iyashikei in terms of game design
2021 (Engelska) Självständigt arbete på grundnivå (kandidatexamen), 20 poäng / 30 hp
Studentuppsats (Examensarbete)
Abstract [en]
At one point or another we have all felt overwhelmed or stressed. It is part of human nature and can at times be beneficial as it can boost our performance and make us more alert. However when it becomes a part of daily life to worry about everything, it turns into a hindrance. This is where Iyashikei, the japanese word referring to the feeling of calm and relaxed, comes into play. We explore what makes a medium “Iyashikei” and define a design methodology based on those findings. The design methodology consists of three parts in which feelings and Iyashikei have been the main focus when deciding what to include. This design methodology is then evaluated by using it to design a game. The game is a small proof of concept design and can be expanded upon further to increase its calming effect. However we believe that it is sufficient as proof of concept.
Ort, förlag, år, upplaga, sidor 2021. , s. 25
Nyckelord [en]
Iyashikei, media technology, emotions, feelings, design methodology, game design, video games, stress, healing, relaxing, calming, methodology
Nyckelord [sv]
medieteknik, känslor, design, Iyashikei, design metod, designmetod, metoder, digitala spel, tv spel, spel design
Nationell ämneskategori
Data- och informationsvetenskap
Identifikatorer URN: urn:nbn:se:bth-21645 OAI: oai:DiVA.org:bth-21645 DiVA, id: diva2:1566009
Ämne / kurs ME1603 Kandidatarbete i medieteknik 30,0 hp
Utbildningsprogram MEGDS Digitala spel
Handledare
Examinatorer
2021-06-162021-06-142025-09-30 Bibliografiskt granskad