The Uphold of Flow in Games: - and how game designers can communicate their rules efficiently
2024 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 20 poäng / 30 hp
Studentuppsats (Examensarbete) [Forskning på konstnärlig grund]
Abstract [en]
The aim of this paper was to find what informative tools exist in which information about game mechanics can be visually communicated to the player. Moreso, a simplistic puzzle game consisting of five levels was created to test the different tools in how productive they are for game testers to understandand be immersed by. The test was conducted to see which tool would make the game testers experience a state of Flow. Observers were asked to comment on how the game testers reacted during the puzzle solving in the levels to give an outsider perspective on the development. The results showed that two tools were considerably more immersive than the others, and were also found to improve the quality on more levels than one. In conclusion, the tools can be used together for a better user experience, and the chosen tools for a game should be adapted accordingly to the type of game and the target audience.
Ort, förlag, år, upplaga, sidor
2024. , s. 27
Nyckelord [en]
Flow, informative tools, game test, game design, visual design, game development, puzzle, problem solving
Nationell ämneskategori
Annan teknik
Identifikatorer
URN: urn:nbn:se:bth-26692OAI: oai:DiVA.org:bth-26692DiVA, id: diva2:1882655
Ämne / kurs
ME1659 Kandidatarbete i medieteknik
Utbildningsprogram
MEGDP Digital bildproduktion
Handledare
Examinatorer
2024-08-272024-07-062025-09-30Bibliografiskt granskad