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The Effects of Additional Factors on Subjective Quality Assessments
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.ORCID iD: 0009-0004-2874-0403
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.ORCID iD: 0000-0001-8929-4911
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.ORCID iD: 0000-0003-4327-117x
2019 (English)In: 2nd International Conference on Advancements in Computational Sciences, ICACS 2019, Institute of Electrical and Electronics Engineers Inc. , 2019, p. 120-124, article id 8689138Conference paper, Published paper (Refereed)
Abstract [en]

In Quality of Experience, the users' degrees of delight or annoyance are quantized by direct human interaction via subjective quality assessments. There are many factors that may influence the users' responses, and standards have been laid down to strictly control the monitoring conditions. In this paper, we analyze limitations of Mean Opinion Score (MOS) assessment to portray the influence of additional factors on user behavior while assessing multimedia content. We show that the frequency of watching online video content as well as the user delight with the content play a significant role in her final feedback. Our study emphasizes the need to use additional metrics along with MOS for content ratings to obtain a more accurate measure of the user experience. © 2019 The University of Lahore.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers Inc. , 2019. p. 120-124, article id 8689138
Keywords [en]
Multimedia communication, Quality of Experience, User Perception, Multimedia systems, Quality of service, Content ratings, Human interactions, Mean opinion scores, Multi-media communications, Multimedia contents, Quality of experience (QoE), Subjective quality assessments, User perceptions, Behavioral research
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
URN: urn:nbn:se:bth-17906DOI: 10.23919/ICACS.2019.8689138ISI: 000470736000018Scopus ID: 2-s2.0-85065105387ISBN: 9789699721014 (print)OAI: oai:DiVA.org:bth-17906DiVA, id: diva2:1316914
Conference
2nd International Conference on Advancements in Computational Sciences, ICACS, Lahore, 18 February 2019 through 20 February 2019
Available from: 2019-05-21 Created: 2019-05-21 Last updated: 2025-09-30Bibliographically approved
In thesis
1. A Holistic View of QoE for Multimedia Streaming
Open this publication in new window or tab >>A Holistic View of QoE for Multimedia Streaming
2023 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

Internet access has evolved in the last decade with the availability of smart handheld devices and high bandwidth offered by mobile networks at reduced costs. Multimedia traffic primarily video became the main share of global Internet traffic due to the popularity of multimedia supported social applications, online gaming, and IPTV. Thus, the success of any network based business model is dependent on service quality and Quality of Experience (QoE) is widely accepted as a means to describe user satisfaction with a service. QoE can be influenced by numerous factors ranging from content liking to system and context-related artifacts.

In this thesis, a holistic approach is adopted to evaluate the QoE of an end-user regarding video quality based on system, contextual and human factors. At the system level, an impact of the Maximum Transmission Unit (MTU), and the comparison of widely used video codecs in error-prone networks is investigated by using diverse streaming protocols on an emulated network. It is found that the myth of using small MTU for better performance in high-loss scenarios comes at a cost of increased latency at the intermediate nodes and doesn’t provide any gain in video quality. The performance of the Google royalty-free VP8 codec was also shown to be on par with the widely adopted and proprietary H.264, especially in scenarios involving high jitter. At a human level, user delight towards the shown stimulus, his or her mood along with the frequency of watching online content (contextual), and their impact on quality ratings are investigated. It is found that human-related personality traits tend to influence subjective ratings and highlight the requirement of more cohesive QoE models to estimate user perception.

Place, publisher, year, edition, pages
Karlshamn: Blekinge Tekniska Högskola, 2023. p. 120
Series
Blekinge Institute of Technology Licentiate Dissertation Series, ISSN 1650-2140 ; 4
Keywords
QoE metrics; Video quality assessments; AVC performance; mobile codecs efficiency; QoE IFs
National Category
Communication Systems
Research subject
Telecommunication Systems
Identifiers
urn:nbn:se:bth-24393 (URN)978-91-7295-454-0 (ISBN)
Presentation
2023-05-15, Ateljén, Campus Karlshamn, Karlshamn, 10:15 (English)
Opponent
Supervisors
Available from: 2023-03-30 Created: 2023-03-27 Last updated: 2025-09-30Bibliographically approved
2. Examining QoE Influence Factors: The Interplay of Perception and Experience
Open this publication in new window or tab >>Examining QoE Influence Factors: The Interplay of Perception and Experience
2025 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The future trend of internet usage increasingly emphasizes visual modes of engagement and user interactions across complex scenarios, including multimedia video, gaming, mapping services, and immersive applications. Consequently, the success of media creators, application developers, and service providers hinges on selecting appropriate tools and technologies to optimize the user experience. Quality of Experience (QoE) offers a framework for evaluating user experience and satisfaction with applications or services by using both objective and subjective metrics. It is important to recognize that various factors can influence user feedback, including different traits of human personality, interactions with systems, and the context in which they are used.

In this thesis, we adopt a holistic approach to evaluate the QoE for video quality and outdoor applications, focusing on system, human, and contextual influence factors. From a system perspective, we investigate the performance of widely implemented video codecs and propose more effective objective QoE metrics. The objective results are benchmarked against subjective outcomes to underscore their limitations in quantifying user experience, which is influenced by numerous factors beyond system-related aspects. Regarding human influence factors, our analysis encompasses user delight with the content presented, mood, gender, and the impact of eye-tracking on user assessments. A key observation is the critical importance of selecting stimuli that effectively engage users to accurately capture the true impact of user delight in the context of mobile gaming. For contextual factors, we examine the frequency of use and highlight the distinction between assumptions and actual experiences during user evaluations of outdoor activities. Our findings reveal the notable effects of these influence factors, particularly user delight, which demonstrated significant outcomes. The impact of visual attention on user behavior and subsequent ratings was also established. Furthermore, we identify limitations in existing QoE metrics and underscore the need for more cohesive QoE models that effectively engage users with mobility-driven applications or services that are not confined to multimedia streaming. These insights are drawn from several use cases reflecting the evolving ways in which users are interacting with systems nowadays. Our findings highlight the need for future QoE methodologies to evolve, by integrating the complex interplay of technical and human-centric variables. This evolution is essential to develop flexible, dynamic, and scalable solutions that cater to the demands of diverse applications.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2025. p. 161
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2025:04
Keywords
QoE Metrics, Human Influence Factors, Mobile Gaming, Multimedia Streaming, Gaze Tracking, Dynamic Surveys, Outdoor Cycling
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27249 (URN)978-91-7295-495-3 (ISBN)
Public defence
2025-02-27, Ateljén, BTH Campus Karlshamn, Karlshamn, 10:00 (English)
Opponent
Supervisors
Available from: 2024-12-17 Created: 2024-12-16 Last updated: 2025-09-30Bibliographically approved

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Minhas, Tahir NawazNawaz, OmerFiedler, MarkusKhatibi, Siamak

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