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A Systematic Literature Review of Extended Reality Exercise Games for the Elderly
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3520-3302
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0002-3283-2819
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0000-0003-3639-9327
Karolinska Institutet.
2023 (English)In: Biomedical Engineering Systems and Technologies: 15th International Joint Conference, BIOSTEC 2022, Virtual Event, February 9–11, 2022, Revised Selected Papers / [ed] Ana Cecília A. Roque, Denis Gracanin, Ronny Lorenz, Athanasios Tsanas, Nathalie Bier, Ana Fred, Hugo Gamboa, Springer Science+Business Media B.V., 2023, p. 333-352Conference paper, Published paper (Refereed)
Abstract [en]

In recent years, with the rise of the ageing population worldwide, the health of the elderly has attracted increasing attention. This study explored existing extended reality (XR) game applications aiming at physical exercise for the elderly. Through the review of 1847 papers from the Scopus database, 17 articles were included. Based on these papers, we explored the existing contributions of exercise XR games for the elderly, the development opportunities and challenges of such games, and their special considerations in adapting to the characteristics and requirements of the target user. The results were organized into several perspectives: publication information and keywords, immersive technologies and game concepts, teamwork and social games, evaluation, opportunities and challenges, and adapting designs. We found the elderly interested in and accepted using XR games. The reported research results proved positive effects on such games’ physical and mental health. XR exercise games for the elderly should considerately adapt to the elder’s cognition, behaviour, and demand. Although problems existed, such as simulator sickness, safety risks, device problems, and cost, there were opportunities and space for research and future developments. Researchers and developers could refer to this paper for XR exercise games for the elderly and create or enhance future XR applications by learning from existing work. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2023. p. 333-352
Series
Communications in Computer and Information Science, ISSN 18650929 ; 1814
Keywords [en]
Augmented reality, Elderly, Exercise, Extended reality, Game, Health, Mixed reality, Old people, Physical training, Virtual reality, E-learning, Aging population, Older People, Physical exercise, Systematic literature review
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-25447DOI: 10.1007/978-3-031-38854-5_17Scopus ID: 2-s2.0-85172189765ISBN: 9783031388538 (print)OAI: oai:DiVA.org:bth-25447DiVA, id: diva2:1803726
Conference
15th International Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2022. Online, February 9-11, 2022.
Part of project
HINTS - Human-Centered Intelligent Realities
Funder
Knowledge Foundation, 20220068Available from: 2023-10-10 Created: 2023-10-10 Last updated: 2025-09-30Bibliographically approved
In thesis
1. Application and Evaluation of Extended Reality Games in Healthcare
Open this publication in new window or tab >>Application and Evaluation of Extended Reality Games in Healthcare
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Since the term ’human-computer interaction’ was first used in the 1970s, the way humans interact with computers has become diverse. Immersive technologies provide an interactive way to merge the physical and digital worlds. Among immersive technologies collectively referred to as extended reality (XR), virtual reality (VR) is one of the main types. In the industrial market, most of the investment in immersive technology was concentrated in the gaming industry, and healthcare-related applications were also at the forefront. Lack of consumer demand and user experience issues were among the main challenges of popularisation. With this background, this dissertation used the literature review and survey to understand the development status, opportunities, challenges, and evaluation of XR games in healthcare from academic and consumer perspectives. Based on these results, this dissertation designed and implemented an indoor VR rowing game for physical exercise aimed at the elderly and conducted a questionnaire-based test on this game. This small-scale test is a pilot study to test the experimental environment, equipment and methods, as well as collect feedback on the game and research. Based on this feedback and the problems found in the pilot study, this dissertation improved the experimental design and the game settings and conducted a large-scale formal experiment. This experiment tested the subjective evaluation method based on standardised scales and the objective evaluation based on biosensors in VR rowing games. This dissertation explored user preferences on real devices, postures, and game tasks and studied the impact of age on them. This dissertation provides a reference value for researchers and developers in related work: 1) the current status and trends of XR game applications and evaluation in the health fields from academic and industrial perspectives, 2) attempting to provide solutions to the lack of VR games for elderly users, and 3) trying to provide subjective and objective evaluation methods for user experience evaluation as well as exploration of user preferences.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2024. p. 193
Series
Blekinge Institute of Technology Doctoral Dissertation Series, ISSN 1653-2090 ; 2024:12
Keywords
extended reality, augmented reality, virtual reality, mixed reality, game, gamification, healthcare, biofeedback evaluation, eye tracking, galvanic skin response, heart rate
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:bth-27036 (URN)978-91-7295-485-4 (ISBN)
Public defence
2025-01-28, J1630, BTH, Valhallavägen 1, Karlskrona, 09:00 (English)
Opponent
Supervisors
Available from: 2024-12-16 Created: 2024-12-13 Last updated: 2025-09-30Bibliographically approved

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Fu, YuHu, YanSundstedt, Veronica

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