A Pilot Study of User Preferences of Posture and Display Technologies in Virtual Reality Exercise Games
2024 (English)In: Proceedings of 2024 International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024, Association for Computing Machinery (ACM), 2024, p. 22-27Conference paper, Published paper (Refereed)
Abstract [en]
With the continuous development of extended reality (XR), encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), the increasing application of VR, especially combined with game technology in the health area, is trending. Due to this development, academia and industry have rising research and practices focusing on VR exercise game applications and their evaluation. This paper presented a pilot study addressing the comparison of user preferences in using VR exercise games. Eight volunteering participants with VR or rowing experience were involved in the pilot study. Their responses on using different postures (standing or sitting), display devices (VR or a large screen), and game tasks (collect coins vs distance travelled) were explored, as well as feedback suggestions for the study and VR games. The pilot study revealed the opportunities and challenges to enhance the VR exercise games, user experience, and performance. It tested the feasibility and duration of each session and potential improvements that could be made for the main experiment, including the instructions, game environments, process, devices, data gathering, and analysis methods. © 2024 Copyright held by the owner/author(s).
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2024. p. 22-27
Keywords [en]
exercise game, head-mounted display, large screen, posture, user preference, virtual reality, Helmet mounted displays, Mixed reality, Continuous development, Display technologies, Game technologies, Head-mounted-displays, Pilot studies, User's preferences, Augmented reality
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:bth-26769DOI: 10.1145/3657547.3657562ISI: 001263811200004Scopus ID: 2-s2.0-85198032665ISBN: 9798400709012 (print)OAI: oai:DiVA.org:bth-26769DiVA, id: diva2:1887436
Conference
8th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2024, Melbourne, March 14-16 2024
Part of project
HINTS - Human-Centered Intelligent Realities
Funder
Knowledge Foundation, 202200682024-08-082024-08-082025-09-30Bibliographically approved
In thesis