1231 of 3
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Supporting Data Sensemaking in Immersive Analytics: Exploring AI and Human-Centered Design Perspectives
Blekinge Institute of Technology, Faculty of Computing, Department of Computer Science.ORCID iD: 0009-0005-4979-6059
2026 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

Current mainstream visual analytics (VA) systems transform data through complex computational processes and visual representations to support users' data sensemaking processes. Compared with VA, immersive analytics (IA) offers the possibility of placing data visualizations in spatial, embodied, and interactive digital environments, which may benefit users in understanding and reasoning about complex data. However, immersion alone does not guarantee understanding, especially for high-dimensional, relational, or complex computational data. Therefore, this thesis is motivated to investigate how data sensemaking in IA can be supported through artificial intelligence (AI) support and human-centered visual and interaction design perspectives.

The thesis includes four papers to address this problem. The first part examines how AI is currently positioned in IA (Papers I and II). A systematic review (Paper I) of AI-supported IA identifies the application domains, techniques, and workflow stages in which AI has been used, including data collection, data transformation, visual presentation, knowledge generation, and evaluation. The review shows that the field is still fragmented, with limited empirical evidence on how AI support affects users’ sensemaking. This discussion is then extended to generative AI in Paper II, where the thesis identifies opportunities and risks related to multisensory interaction, 3D representation, rapid prototyping, transparency, and user control. The second part (Papers III and IV) moves human-centered visual and interaction design perspectives with empirical user evaluation. In Paper III, a mobile VR study investigated immersive visual cues for interpreting nonlinear dimensionality reduction results, focusing on feature attribution, local reliability, and neighborhood relationships. In Paper IV, a further VR prototype explored interaction design for multivariate network analysis, using a formative pilot study to examine how users manipulate, filter, and inspect relational data in an immersive environment. 

The thesis concludes that data sensemaking in IA can be supported by AI techniques and human-centered design, and that they can potentially work complementarily in an IA workflow. The thesis contributes an integrated account of these complementary forms of support and identifies methodological and design implications for future human-centered AI-supported IA systems.

Place, publisher, year, edition, pages
Karlskrona: Blekinge Tekniska Högskola, 2026. , p. 146
Series
Blekinge Institute of Technology Licentiate Dissertation Series, ISSN 1650-2140 ; 2026:06
Keywords [en]
immersive analytics, data sensemaking, artificial intelligence, human- centered design, visual cues, interaction design, empirical study
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:bth-30297ISBN: 978-91-7295-531-8 (print)OAI: oai:DiVA.org:bth-30297DiVA, id: diva2:2086674
Presentation
2026-08-31, J1630, Blekinge Institute of Technology, Karlskrona, 09:00 (English)
Opponent
Supervisors
Part of project
HINTS - Human-Centered Intelligent RealitiesAvailable from: 2026-08-04 Created: 2026-07-15 Last updated: 2026-08-04Bibliographically approved
List of papers
1. Immersive Analytics Meets Artificial Intelligence: A Systematic Review
Open this publication in new window or tab >>Immersive Analytics Meets Artificial Intelligence: A Systematic Review
Show others...
2026 (English)In: Computational Visual Media, ISSN 2096-0433, E-ISSN 2096-0662, Vol. 12, no 1, p. 1-34Article, review/survey (Refereed) Published
Abstract [en]

Integrating artificial intelligence (AI) with immersive analytics (IA) represents a promising means of leveraging advanced computational techniques to enhance data visualization and analysis. This study examines the state-of-the-art of AI-IA integration by addressing three key research issues: the significant application domains, the AI techniques used and their combinations, and current challenges and future directions. Results of reviewing 43 relevant studies reveal that AI-IA integration is still in its early stages, as existing research has mainly focused on a limited range of data types and application scenarios. By analyzing the application domains, this systematic literature review supports previous findings of important applications in the fields of education, manufacturing, and healthcare. At the same time, it identifies emerging applications that have progressed from XR and AI domains to AI-IA integration, such as sports events, assistive systems, urban planning, and disaster management. We contribute to extending established visual analytics (VA) pipelines into XR environments with integrated AI techniques. AI techniques are identified as contributing in five ways to this IA pipeline. Our contribution also includes identifying four key challenges and seven opportunities for future exploration. The review concludes that combining AI and IA holds the potential to create innovative applications using advanced AI and immersive visualization techniques. We present an overview of these applications and address key issues for future development. 

Place, publisher, year, edition, pages
Tsinghua University Press, 2026
Keywords
artificial intelligence (AI), augmented reality (AR), immersive analytics (IA), virtual reality (VR), visual analytics (VA), visualization, Advanced Analytics, Artificial intelligence, Augmented reality, Data integration, Data visualization, Disaster prevention, Disasters, Engineering education, Integration, Urban planning, Virtual reality, Visual analytics, Analytic integration, Applications domains, Artificial intelligence techniques, Immersive, Immersive analytic, Visual analytic, Flow visualization
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-29183 (URN)10.26599/CVM.2025.9450478 (DOI)001684103200008 ()2-s2.0-105029964479 (Scopus ID)
Funder
Knowledge Foundation, 20220068
Available from: 2026-02-25 Created: 2026-02-25 Last updated: 2026-08-04Bibliographically approved
2. Generative Artificial Intelligence for Immersive Analytics
Open this publication in new window or tab >>Generative Artificial Intelligence for Immersive Analytics
2025 (English)In: Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications / [ed] Bashford-Rogers T., Meneveaux D., Ammi M., Ziat M., Jänicke S., Purchase H., Radeva P., Furnari A., Bouatouch K., Sousa A.A., SciTePress, 2025, Vol. 1, p. 938-946Conference paper, Published paper (Refereed)
Abstract [en]

Generative artificial intelligence (GenAI) models have advanced various applications with their ability to generate diverse forms of information, including text, images, audio, video, and 3D models. In visual computing, their primary applications have focused on creating graphic content and enabling data visualization on traditional desktop interfaces, which help automate visual analytics (VA) processes. With the rise of affordable immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), immersive analytics (IA) has been an emerging field offering unique opportunities for deeper engagement and understanding of complex data in immersive environments (IEs). However, IA system development remains resource-intensive and requires significant expertise, while integrating GenAI capabilities into IA is still under early exploration. Therefore, based on an analysis of recent publications in these fields, this position paper investigates how GenAI can support future IA systems for more effective data exploration with immersive experiences. Specifically, we discuss potential directions and key issues concerning future GenAI-supported IA applications. 

Place, publisher, year, edition, pages
SciTePress, 2025
Series
VISIGRAPP, ISSN 2184-5921, E-ISSN 2184-4321
Keywords
Extended Reality, Generative Artificial Intelligence, Immersive Analytics, Visualization
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:bth-27748 (URN)10.5220/0013308400003912 (DOI)2-s2.0-105001960708 (Scopus ID)
Conference
20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2025, Porto, Feb 26-28, 2025
Funder
Knowledge Foundation, 20220068
Available from: 2025-04-22 Created: 2025-04-22 Last updated: 2026-08-04Bibliographically approved
3. Immersive Visual Cues for Understanding of Nonlinear Dimensionality Reduction in Mobile VR
Open this publication in new window or tab >>Immersive Visual Cues for Understanding of Nonlinear Dimensionality Reduction in Mobile VR
2026 (English)In: The 2026 International Workshop: Human-AI Interaction on Mobile Devices, 2026Conference paper, Published paper (Refereed)
Abstract [en]

Nonlinear dimensionality reduction (NLDR) is widely used to project high-dimensional data into low-dimensional embeddings for visualization and analysis. However, these embeddings are often difficult to interpret, particularly for non-expert users. Existing studies have mainly examined how dimensionality reduction results can be interpreted through conventional visualizations, while supporting NLDR understanding through immersive visualizations has received far less attention. In this paper, we present an immersive visualization system that features three immersive visual cues for interpreting NLDR embeddings: a feature attribution panel, local reliability highlighting, and neighbor relationship visualization. The system was implemented as a standalone application on a mobile VR device and evaluated through a within-subject user study with 19 participants. Based on their task performance and subjective questionnaire responses, the results show that the proposed visual cues support selected NLDR analysis tasks and improve perceived confidence in solving tasks, although the effects were not equally strong across all tasks. Overall, this work demonstrates the potential of mobile VR as a practical setting for human-centered, interpretation-oriented immersive analytics of NLDR results.

Keywords
Immersive analytics, nonlinear dimensionality reduction, explainable visualization, virtual reality, visual cues
National Category
Human Computer Interaction Computer Sciences
Identifiers
urn:nbn:se:bth-30295 (URN)
Conference
The 2nd International Conference on Human-AI Interaction and Experience Design (HAXD26), Valencia, June 9-12, 2026
Available from: 2026-07-15 Created: 2026-07-15 Last updated: 2026-08-04
4. Interaction Design for Immersive Visual Analytics of Multivariate Network Data
Open this publication in new window or tab >>Interaction Design for Immersive Visual Analytics of Multivariate Network Data
2026 (English)In: EuroVis 2026 - Posters and Demos / [ed] Elshealhy, Mai; Furmanova, Katarina; Garrison, Laura; Médoc, Nicolas, Eurographics - European Association for Computer Graphics, 2026Conference paper, Published paper (Refereed)
Abstract [en]

Multivariate network (MVN) analysis can benefit from immersive, embodied visualization spaces, while immersive interactions should be properly designed to effectively support analysis. We present a design-oriented study on the interaction design of immersive MVN analysis. We introduce three interaction design decisions and instantiate them in an immersive analytics (IA) system for a citation network analysis. We collected formative feedback from an observational pilot study with the system prototype and report the observations of nine participants on their analytical behavior, interaction strategies, and challenging moments. This work provides preliminary feedback and practical design considerations for interaction design in IA for MVNs.

Place, publisher, year, edition, pages
Eurographics - European Association for Computer Graphics, 2026
Keywords
visual analytics, immersive analytics, interaction techniques, graph drawings
National Category
Human Computer Interaction
Research subject
Computer Science; Computer Science
Identifiers
urn:nbn:se:bth-29902 (URN)10.2312/evpd.20261005 (DOI)9783038683056 (ISBN)
Conference
EuroVis 2026 – 28th EG Conference on Visualization, Nottingham, 8–12 June 2026
Funder
Knowledge Foundation, 20220068
Available from: 2026-06-22 Created: 2026-06-22 Last updated: 2026-08-10Bibliographically approved

Open Access in DiVA

fulltext(6290 kB)27 downloads
File information
File name FULLTEXT01.pdfFile size 6290 kBChecksum SHA-512
cf71900ac047918ea96051e4fe2c27b94c1dc137298f0647e612d99b24aa15ba30481e719812c8a20083bd988e02ffa5d314525ed9034a6aa68dc13201d88f60
Type fulltextMimetype application/pdf

Authority records

Wang, Chaoming

Search in DiVA

By author/editor
Wang, Chaoming
By organisation
Department of Computer Science
Computer Sciences

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 930 hits
1231 of 3
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf